summaryrefslogtreecommitdiff
path: root/source/q_files.h
blob: 6cc84d5b36d8ceb6b663c6cae8a271be57f954b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

//
// qfiles.h: quake file formats
// This file must be identical in the quake and utils directories
//

/*
========================================================================

The .pak files are just a linear collapse of a directory tree

========================================================================
*/

#define IDPAKHEADER        (('K'<<24)+('C'<<16)+('A'<<8)+'P')

typedef struct {
    char        name[56];
    uint32_t    filepos, filelen;
} dpackfile_t;

typedef struct {
    uint32_t    ident;        // == IDPAKHEADER
    uint32_t    dirofs;
    uint32_t    dirlen;
} dpackheader_t;

#define    MAX_FILES_IN_PACK    4096


/*
========================================================================

PCX files are used for as many images as possible

========================================================================
*/

typedef struct {
    uint8_t     manufacturer;
    uint8_t     version;
    uint8_t     encoding;
    uint8_t     bits_per_pixel;
    uint16_t    xmin,ymin,xmax,ymax;
    uint16_t    hres,vres;
    uint8_t     palette[48];
    uint8_t     reserved;
    uint8_t     color_planes;
    uint16_t    bytes_per_line;
    uint16_t    palette_type;
    uint8_t     filler[58];
    uint8_t     data[1];            // unbounded
} pcx_t;


/*
========================================================================

.MD2 triangle model file format

========================================================================
*/

#define IDALIASHEADER    (('2'<<24)+('P'<<16)+('D'<<8)+'I')
#define ALIAS_VERSION    8

#define MAX_TRIANGLES   4096
#define MAX_VERTS       2048
#define MAX_FRAMES      512
#define MAX_MD2SKINS    32
#define MAX_SKINNAME    64

typedef struct {
    int16_t    s;
    int16_t    t;
} dstvert_t;

typedef struct {
    uint16_t    index_xyz[3];
    uint16_t    index_st[3];
} dtriangle_t;

typedef struct {
    uint8_t    v[3];            // scaled byte to fit in frame mins/maxs
    uint8_t    lightnormalindex;
} dtrivertx_t;

#define DTRIVERTX_V0   0
#define DTRIVERTX_V1   1
#define DTRIVERTX_V2   2
#define DTRIVERTX_LNI  3
#define DTRIVERTX_SIZE 4

typedef struct {
    float       scale[3];    // multiply byte verts by this
    float       translate[3];    // then add this
    char        name[16];    // frame name from grabbing
    dtrivertx_t verts[1];    // variable sized
} daliasframe_t;

#define MAX_FRAMESIZE   ( sizeof( daliasframe_t ) + sizeof( dtrivertx_t ) * ( MAX_VERTS - 1 ) )


// the glcmd format:
// a positive integer starts a tristrip command, followed by that many
// vertex structures.
// a negative integer starts a trifan command, followed by -x vertexes
// a zero indicates the end of the command list.
// a vertex consists of a floating point s, a floating point t,
// and an integer vertex index.


typedef struct {
    uint32_t        ident;
    uint32_t        version;

    uint32_t        skinwidth;
    uint32_t        skinheight;
    uint32_t        framesize;        // byte size of each frame

    uint32_t        num_skins;
    uint32_t        num_xyz;
    uint32_t        num_st;            // greater than num_xyz for seams
    uint32_t        num_tris;
    uint32_t        num_glcmds;        // dwords in strip/fan command list
    uint32_t        num_frames;

    uint32_t        ofs_skins;        // each skin is a MAX_SKINNAME string
    uint32_t        ofs_st;            // byte offset from start for stverts
    uint32_t        ofs_tris;        // offset for dtriangles
    uint32_t        ofs_frames;        // offset for first frame
    uint32_t        ofs_glcmds;    
    uint32_t        ofs_end;        // end of file
} dmdl_t;

/*
   =======================================================================

   .MD3 triangle model file format

   =======================================================================
   */

#define MD3_IDENT            (('3'<<24)+('P'<<16)+('D'<<8)+'I')
#define MD3_VERSION            15

// limits
#define MD3_MAX_LODS        3
#define MD3_MAX_TRIANGLES   8192    // per surface
#define MD3_MAX_VERTS       4096    // per surface
#define MD3_MAX_SHADERS     256        // per surface
#define MD3_MAX_FRAMES      1024    // per model
#define MD3_MAX_SURFACES    32        // per model
#define MD3_MAX_TAGS        16        // per frame
#define MD3_MAX_PATH        64

// vertex scales
#define    MD3_XYZ_SCALE        (1.0f/64.0f)

typedef struct {
    float        st[2];
} dmd3coord_t;

typedef struct {
    int16_t        point[3];
    uint8_t        norm[2];
} dmd3vertex_t;

typedef struct {
    float       mins[3];
    float       maxs[3];
    float       translate[3];
    float       radius;
    char        creator[16];
} dmd3frame_t;

typedef struct {
    char        name[MD3_MAX_PATH];    // tag name
    float       origin[3];
    float       axis[3][3];
} dmd3tag_t;

typedef struct {
    char        name[MD3_MAX_PATH];
    uint32_t    unused;            // shader
} dmd3skin_t;

typedef struct {
    uint32_t    ident;

    char        name[MD3_MAX_PATH];
    uint32_t    flags;

    uint32_t    num_frames;
    uint32_t    num_skins;
    uint32_t    num_verts;
    uint32_t    num_tris;

    uint32_t    ofs_indexes;
    uint32_t    ofs_skins;
    uint32_t    ofs_tcs;
    uint32_t    ofs_verts;

    uint32_t    meshsize;
} dmd3mesh_t;

typedef struct {
    uint32_t    ident;
    uint32_t    version;

    char        filename[MD3_MAX_PATH];

    uint32_t    flags;

    uint32_t    num_frames;
    uint32_t    num_tags;
    uint32_t    num_meshes;
    uint32_t    num_skins;

    uint32_t    ofs_frames;
    uint32_t    ofs_tags;
    uint32_t    ofs_meshes;
    uint32_t    ofs_end;
} dmd3header_t;


/*
   ========================================================================

   .SP2 sprite file format

   ========================================================================
   */

#define IDSPRITEHEADER    (('2'<<24)+('S'<<16)+('D'<<8)+'I')
// little-endian "IDS2"
#define SPRITE_VERSION    2

typedef struct {
    uint32_t    width, height;
    uint32_t    origin_x, origin_y;        // raster coordinates inside pic
    char        name[MAX_SKINNAME];        // name of pcx file
} dsprframe_t;

typedef struct {
    uint32_t    ident;
    uint32_t    version;
    uint32_t    numframes;
    dsprframe_t frames[1];            // variable sized
} dsprite_t;

/*
   ==============================================================================

   .WAL texture file format

   ==============================================================================
   */

#define    MIPLEVELS    4

typedef struct {
    char        name[32];
    uint32_t    width, height;
    uint32_t    offsets[MIPLEVELS];        // four mip maps stored
    char        animname[32];            // next frame in animation chain
    uint32_t    flags;
    uint32_t    contents;
    uint32_t    value;
} miptex_t;



/*
   ==============================================================================

   .BSP file format

   ==============================================================================
   */

#define IDBSPHEADER    (('P'<<24)+('S'<<16)+('B'<<8)+'I')
// little-endian "IBSP"

#define BSPVERSION    38


// upper design bounds
// leaffaces, leafbrushes, planes, and verts are still bounded by
// 16 bit short limits
#define    MAX_MAP_MODELS       1024
#define    MAX_MAP_BRUSHES      8192
#define    MAX_MAP_ENTITIES     2048
#define    MAX_MAP_ENTSTRING    0x40000
#define    MAX_MAP_TEXINFO      8192

#define    MAX_MAP_AREAS        256
#define    MAX_MAP_AREAPORTALS  1024
#define    MAX_MAP_PLANES       65536
#define    MAX_MAP_NODES        65536
#define    MAX_MAP_BRUSHSIDES   65536
#define    MAX_MAP_LEAFS        65536
#define    MAX_MAP_VERTS        65536
#define    MAX_MAP_FACES        65536
#define    MAX_MAP_LEAFFACES    65536
#define    MAX_MAP_LEAFBRUSHES  65536
#define    MAX_MAP_PORTALS      65536
#define    MAX_MAP_EDGES        128000
#define    MAX_MAP_SURFEDGES    256000
#define    MAX_MAP_LIGHTING     0x200000
#define    MAX_MAP_VISIBILITY   0x100000

// key / value pair sizes

#define    MAX_KEY        32
#define    MAX_VALUE    1024

//=============================================================================

typedef struct {
    uint32_t        fileofs, filelen;
} lump_t;

#define    LUMP_ENTITIES        0
#define    LUMP_PLANES          1
#define    LUMP_VERTEXES        2
#define    LUMP_VISIBILITY      3
#define    LUMP_NODES           4
#define    LUMP_TEXINFO         5
#define    LUMP_FACES           6
#define    LUMP_LIGHTING        7
#define    LUMP_LEAFS           8
#define    LUMP_LEAFFACES       9
#define    LUMP_LEAFBRUSHES     10
#define    LUMP_EDGES           11
#define    LUMP_SURFEDGES       12
#define    LUMP_MODELS          13
#define    LUMP_BRUSHES         14
#define    LUMP_BRUSHSIDES      15
#define    LUMP_POP             16
#define    LUMP_AREAS           17
#define    LUMP_AREAPORTALS     18
#define    HEADER_LUMPS         19

typedef struct {
    uint32_t    ident;
    uint32_t    version;    
    lump_t      lumps[HEADER_LUMPS];
} dheader_t;

typedef struct {
    float       mins[3], maxs[3];
    float       origin[3];        // for sounds or lights
    uint32_t    headnode;
    uint32_t    firstface, numfaces;    // submodels just draw faces
    // without walking the bsp tree
} dmodel_t;


typedef struct {
    float    point[3];
} dvertex_t;

typedef struct {
    float       normal[3];
    float       dist;
    uint32_t    type;        // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;


// contents flags are seperate bits
// a given brush can contribute multiple content bits
// multiple brushes can be in a single leaf

// these definitions also need to be in q_shared.h!

// lower bits are stronger, and will eat weaker brushes completely
#define    CONTENTS_SOLID           1        // an eye is never valid in a solid
#define    CONTENTS_WINDOW          2        // translucent, but not watery
#define    CONTENTS_AUX             4
#define    CONTENTS_LAVA            8
#define    CONTENTS_SLIME           16
#define    CONTENTS_WATER           32
#define    CONTENTS_MIST            64
#define    LAST_VISIBLE_CONTENTS    64

// remaining contents are non-visible, and don't eat brushes

#define    CONTENTS_AREAPORTAL      0x8000

#define    CONTENTS_PLAYERCLIP      0x10000
#define    CONTENTS_MONSTERCLIP     0x20000

// currents can be added to any other contents, and may be mixed
#define    CONTENTS_CURRENT_0       0x40000
#define    CONTENTS_CURRENT_90      0x80000
#define    CONTENTS_CURRENT_180     0x100000
#define    CONTENTS_CURRENT_270     0x200000
#define    CONTENTS_CURRENT_UP      0x400000
#define    CONTENTS_CURRENT_DOWN    0x800000

#define    CONTENTS_ORIGIN          0x1000000    // removed before bsping an entity

#define    CONTENTS_MONSTER         0x2000000    // should never be on a brush, only in game
#define    CONTENTS_DEADMONSTER     0x4000000
#define    CONTENTS_DETAIL          0x8000000    // brushes to be added after vis leafs
#define    CONTENTS_TRANSLUCENT     0x10000000    // auto set if any surface has trans
#define    CONTENTS_LADDER          0x20000000



#define    SURF_LIGHT       0x1        // value will hold the light strength

#define    SURF_SLICK       0x2        // effects game physics

#define    SURF_SKY         0x4        // don't draw, but add to skybox
#define    SURF_WARP        0x8        // turbulent water warp
#define    SURF_TRANS33     0x10
#define    SURF_TRANS66     0x20
#define    SURF_FLOWING     0x40    // scroll towards angle
#define    SURF_NODRAW      0x80    // don't bother referencing the texture

typedef struct {
    uint32_t        planenum;
    uint32_t        children[2];    // negative numbers are -(leafs+1), not nodes
    int16_t         mins[3];        // for frustom culling
    int16_t         maxs[3];
    uint16_t        firstface;
    uint16_t        numfaces;    // counting both sides
} dnode_t;


typedef struct texinfo_s {
    float       vecs[2][4];        // [s/t][xyz offset]
    uint32_t    flags;            // miptex flags + overrides
    int32_t     value;            // light emission, etc
    char        texture[32];    // texture name (textures/*.wal)
    uint32_t    nexttexinfo;    // for animations, -1 = end of chain
} texinfo_t;


// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct {
    uint16_t    v[2];        // vertex numbers
} dedge_t;

#define    MAXLIGHTMAPS    4

typedef struct {
    uint16_t        planenum;
    uint16_t        side;

    uint32_t        firstedge;        // we must support > 64k edges
    uint16_t        numedges;    
    uint16_t        texinfo;

// lighting info
    uint8_t         styles[MAXLIGHTMAPS];
    uint32_t        lightofs;        // start of [numstyles*surfsize] samples
} dface_t;

typedef struct {
    uint32_t        contents;            // OR of all brushes (not needed?)

    uint16_t        cluster;
    uint16_t        area;

    int16_t         mins[3];            // for frustum culling
    int16_t         maxs[3];

    uint16_t        firstleafface;
    uint16_t        numleaffaces;

    uint16_t        firstleafbrush;
    uint16_t        numleafbrushes;
} dleaf_t;

typedef struct {
    uint16_t    planenum;        // facing out of the leaf
    uint16_t    texinfo;
} dbrushside_t;

typedef struct {
    uint32_t    firstside;
    uint32_t    numsides;
    uint32_t    contents;
} dbrush_t;

#define    ANGLE_UP    -1
#define    ANGLE_DOWN    -2


// the visibility lump consists of a header with a count, then
// byte offsets for the PVS and PHS of each cluster, then the raw
// compressed bit vectors
#define    DVIS_PVS    0
#define    DVIS_PHS    1

#define DVIS_CLUSTERS    8

typedef struct {
    uint32_t        numclusters;
    uint32_t        bitofs[DVIS_CLUSTERS][2];    // bitofs[numclusters][2]
} dvis_t;

// each area has a list of portals that lead into other areas
// when portals are closed, other areas may not be visible or
// hearable even if the vis info says that it should be
typedef struct {
    uint32_t        portalnum;
    uint32_t        otherarea;
} dareaportal_t;

typedef struct {
    uint32_t        numareaportals;
    uint32_t        firstareaportal;
} darea_t;