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|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// server.h
//define PARANOID // speed sapping error checking
#include "com_local.h"
#include "q_list.h"
#include "files.h"
#include "sys_public.h"
#include "bsp.h"
#include "cmodel.h"
#include "pmove.h"
#include "protocol.h"
#include "q_msg.h"
#include "net_sock.h"
#include "net_chan.h"
#include "g_public.h"
#include "sv_public.h"
#include "cl_public.h"
#if USE_MVD_CLIENT
#include "mvd_public.h"
#endif
#include "io_sleep.h"
#if USE_ZLIB
#include <zlib.h>
#endif
//=============================================================================
#define SV_Malloc( size ) Z_TagMalloc( size, TAG_SERVER )
#define SV_Mallocz( size ) Z_TagMallocz( size, TAG_SERVER )
#define SV_CopyString( s ) Z_TagCopyString( s, TAG_SERVER )
#ifdef _DEBUG
#define SV_DPrintf(level,...) \
if( sv_debug && sv_debug->integer > level ) \
Com_LPrintf( PRINT_DEVELOPER, __VA_ARGS__ )
#else
#define SV_DPrintf(...)
#endif
#define SV_BASELINES_SHIFT 6
#define SV_BASELINES_PER_CHUNK ( 1 << SV_BASELINES_SHIFT )
#define SV_BASELINES_MASK ( SV_BASELINES_PER_CHUNK - 1 )
#define SV_BASELINES_CHUNKS ( MAX_EDICTS >> SV_BASELINES_SHIFT )
#define SV_InfoSet( var, val ) \
Cvar_FullSet( var, val, CVAR_SERVERINFO|CVAR_ROM, FROM_CODE )
// game features this server supports
#define SV_FEATURES (GMF_CLIENTNUM|GMF_PROPERINUSE|GMF_MVDSPEC|\
GMF_WANT_ALL_DISCONNECTS|GMF_ENHANCED_SAVEGAMES)
typedef struct {
unsigned numEntities;
unsigned firstEntity;
player_state_t ps;
int areabytes;
byte areabits[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
unsigned sentTime; // for ping calculations
int clientNum;
} client_frame_t;
typedef struct {
int solid32;
} server_entity_t;
#define SV_FPS 10
#define SV_FRAMETIME 100
typedef struct {
server_state_t state; // precache commands are only valid during load
int spawncount; // random number generated each server spawn
int framenum;
#if 0
int framemult; // 0 or 1
unsigned frametime; // 100 or 50
#endif
unsigned frameresidual;
char name[MAX_QPATH]; // map name, or cinematic name
cm_t cm;
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
server_entity_t entities[MAX_EDICTS];
unsigned tracecount;
} server_t;
#define EDICT_POOL(c,n) ((edict_t *)((byte *)(c)->pool->edicts + (c)->pool->edict_size*(n)))
#define EDICT_NUM(n) ((edict_t *)((byte *)ge->edicts + ge->edict_size*(n)))
#define NUM_FOR_EDICT(e) ((int)(((byte *)(e)-(byte *)ge->edicts ) / ge->edict_size))
#define MAX_TOTAL_ENT_LEAFS 128
typedef enum {
cs_free, // can be reused for a new connection
cs_zombie, // client has been disconnected, but don't reuse
// connection for a couple seconds
cs_assigned, // client_t assigned, but no data received from client yet
cs_connected, // netchan fully established, but not in game yet
cs_primed, // sent serverdata, client is precaching
cs_spawned // client is fully in game
} clstate_t;
#if USE_AC_SERVER
typedef enum {
AC_NORMAL,
AC_REQUIRED,
AC_EXEMPT
} ac_required_t;
typedef enum {
AC_QUERY_UNSENT,
AC_QUERY_SENT,
AC_QUERY_DONE
} ac_query_t;
#endif // USE_AC_SERVER
#define MSG_POOLSIZE 1024
#define MSG_TRESHOLD ( 64 - 10 ) // keep pmsg_s 64 bytes aligned
#define MSG_RELIABLE 1
#define MSG_CLEAR 2
#define MAX_SOUND_PACKET 14
typedef struct {
list_t entry;
uint16_t cursize; // zero means sound packet
union {
uint8_t data[MSG_TRESHOLD];
struct {
uint8_t flags;
uint8_t index;
uint16_t sendchan;
uint8_t volume;
uint8_t attenuation;
uint8_t timeofs;
int16_t pos[3]; // saved in case entity is freed
};
};
} message_packet_t;
#define LATENCY_COUNTS 16
#define LATENCY_MASK ( LATENCY_COUNTS - 1 )
#define RATE_MESSAGES 10
#define FOR_EACH_CLIENT( client ) \
LIST_FOR_EACH( client_t, client, &svs.udp_client_list, entry )
#define PL_S2C(cl) (cl->frames_sent ? \
(1.0f-(float)cl->frames_acked/cl->frames_sent)*100.0f : 0.0f)
#define PL_C2S(cl) (cl->netchan->total_received ? \
((float)cl->netchan->total_dropped/cl->netchan->total_received)*100.0f : 0.0f)
#define AVG_PING(cl) (cl->avg_ping_count ? \
cl->avg_ping_time/cl->avg_ping_count : cl->ping)
typedef struct client_s {
list_t entry;
clstate_t state;
// client flags
qboolean reconnected: 1;
qboolean nodata: 1;
qboolean has_zlib: 1;
qboolean drop_hack: 1;
#if USE_ICMP
qboolean unreachable: 1;
#endif
qboolean http_download: 1;
char userinfo[MAX_INFO_STRING]; // name, etc
char *versionString;
char reconnect_var[16];
char reconnect_val[16];
int lastframe; // for delta compression
usercmd_t lastcmd; // for filling in big drops
int commandMsec; // every seconds this is reset, if user
// commands exhaust it, assume time cheating
int numMoves;
int fps;
int frame_latency[LATENCY_COUNTS];
int ping, min_ping, max_ping;
int avg_ping_time, avg_ping_count;
size_t message_size[RATE_MESSAGES]; // used to rate drop packets
size_t rate;
int surpressCount; // number of messages rate supressed
unsigned send_time, send_delta; // used to rate drop async packets
frameflags_t frameflags;
edict_t *edict; // EDICT_NUM(clientnum+1)
char name[MAX_CLIENT_NAME]; // extracted from userinfo,
// high bits masked
int messagelevel; // for filtering printed messages
int number; // client slot number
clientSetting_t settings[CLS_MAX];
msgEsFlags_t esFlags;
client_frame_t frames[UPDATE_BACKUP]; // updates can be delta'd from here
unsigned frames_sent, frames_acked, frames_nodelta;
byte *download; // file being downloaded
int downloadsize; // total bytes (can't use EOF because of paks)
int downloadcount; // bytes sent
char *downloadname; // name of the file
unsigned lastmessage; // svs.realtime when packet was last received
int challenge; // challenge of this user, randomly generated
int protocol; // major version
int version; // minor version
time_t connect_time;
// spectator speed, etc
pmoveParams_t pmp;
// packetized messages
list_t msg_free_list;
list_t msg_unreliable_list;
list_t msg_reliable_list;
message_packet_t *msg_pool;
size_t msg_unreliable_bytes; // total size of unreliable datagram
size_t msg_dynamic_bytes; // total size of dynamic memory allocated
// baselines are allocated per client
entity_state_t *baselines[SV_BASELINES_CHUNKS];
// server state pointers (hack for MVD channels implementation)
char *configstrings;
char *gamedir, *mapname;
edict_pool_t *pool;
cm_t *cm;
int slot;
int spawncount;
int maxclients;
// netchan type dependent methods
void (*AddMessage)( struct client_s *, byte *, size_t, qboolean );
void (*WriteFrame)( struct client_s * );
void (*WriteDatagram)( struct client_s * );
netchan_t *netchan;
int numpackets; // for that nasty packetdup hack
#if USE_AC_SERVER
qboolean ac_valid;
ac_query_t ac_query_sent;
ac_required_t ac_required;
int ac_file_failures;
unsigned ac_query_time;
int ac_client_type;
string_entry_t *ac_bad_files;
char *ac_token;
#endif
} client_t;
// a client can leave the server in one of four ways:
// dropping properly by quiting or disconnecting
// timing out if no valid messages are received for timeout.value seconds
// getting kicked off by the server operator
// a program error, like an overflowed reliable buffer
//=============================================================================
// MAX_CHALLENGES is made large to prevent a denial
// of service attack that could cycle all of them
// out before legitimate users connected
#define MAX_CHALLENGES 1024
typedef struct {
netadr_t adr;
unsigned challenge;
unsigned time;
} challenge_t;
typedef struct {
unsigned limit;
unsigned period;
unsigned time;
unsigned count;
} ratelimit_t;
typedef struct {
list_t entry;
uint32_t addr;
uint32_t mask;
unsigned hits;
time_t time; // time of the last hit
char comment[1];
} addrmatch_t;
typedef struct {
list_t entry;
int len;
char string[1];
} stuffcmd_t;
typedef enum {
FA_IGNORE,
FA_PRINT,
FA_STUFF,
FA_KICK,
FA_MAX
} filteraction_t;
typedef struct {
list_t entry;
filteraction_t action;
char *comment;
char string[1];
} filtercmd_t;
#define MAX_MASTERS 8 // max recipients for heartbeat packets
#define HEARTBEAT_SECONDS 300
typedef struct {
list_t entry;
netadr_t adr;
unsigned last_ack;
time_t last_resolved;
char name[1];
} master_t;
#define FOR_EACH_MASTER( m ) \
LIST_FOR_EACH( master_t, m, &sv_masterlist, entry )
#define FOR_EACH_MASTER_SAFE( m, n ) \
LIST_FOR_EACH_SAFE( master_t, m, n, &sv_masterlist, entry )
typedef struct server_static_s {
qboolean initialized; // sv_init has completed
unsigned realtime; // always increasing, no clamping, etc
client_t *udp_client_pool; // [maxclients]
list_t udp_client_list; // linked list of non-free clients
unsigned numEntityStates; // maxclients*UPDATE_BACKUP*MAX_PACKET_ENTITIES
unsigned nextEntityStates; // next entityState to use
entity_state_t *entityStates; // [numEntityStates]
#if USE_ZLIB
z_stream z; // for compressing messages at once
#endif
unsigned last_heartbeat;
ratelimit_t ratelimit_status;
ratelimit_t ratelimit_auth;
ratelimit_t ratelimit_rcon;
challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
} server_static_t;
//=============================================================================
extern list_t sv_masterlist; // address of the master server
extern list_t sv_banlist;
extern list_t sv_blacklist;
extern list_t sv_cmdlist_connect;
extern list_t sv_cmdlist_begin;
extern list_t sv_filterlist;
extern server_static_t svs; // persistant server info
extern server_t sv; // local server
extern pmoveParams_t sv_pmp;
extern cvar_t *sv_hostname;
extern cvar_t *sv_maxclients;
extern cvar_t *sv_password;
extern cvar_t *sv_reserved_slots;
extern cvar_t *sv_airaccelerate; // development tool
extern cvar_t *sv_qwmod; // atu QW Physics modificator
extern cvar_t *sv_enforcetime;
#if USE_FPS
extern cvar_t *sv_fps;
#endif
extern cvar_t *sv_force_reconnect;
extern cvar_t *sv_iplimit;
#ifdef _DEBUG
extern cvar_t *sv_debug;
extern cvar_t *sv_pad_packets;
#endif
extern cvar_t *sv_novis;
extern cvar_t *sv_lan_force_rate;
extern cvar_t *sv_calcpings_method;
extern cvar_t *sv_changemapcmd;
extern cvar_t *sv_strafejump_hack;
#ifndef _WIN32
extern cvar_t *sv_oldgame_hack;
#endif
#if USE_PACKETDUP
extern cvar_t *sv_packetdup_hack;
#endif
extern cvar_t *sv_allow_map;
#if !USE_CLIENT
extern cvar_t *sv_recycle;
#endif
extern cvar_t *sv_enhanced_setplayer;
extern cvar_t *sv_status_limit;
extern cvar_t *sv_status_show;
extern cvar_t *sv_auth_limit;
extern cvar_t *sv_rcon_limit;
extern cvar_t *sv_uptime;
extern cvar_t *g_features;
extern cvar_t *sv_timeout;
extern cvar_t *sv_zombietime;
extern cvar_t *sv_ghostime;
extern client_t *sv_client;
extern edict_t *sv_player;
//===========================================================
//
// sv_main.c
//
void SV_DropClient( client_t *drop, const char *reason );
void SV_RemoveClient( client_t *client );
void SV_CleanClient( client_t *client );
void SV_InitOperatorCommands (void);
void SV_UserinfoChanged (client_t *cl);
void SV_UpdateUserinfo( char *userinfo );
//qboolean SV_RateLimited( ratelimit_t *r );
//void SV_RateInit( ratelimit_t *r, const char *s );
addrmatch_t *SV_MatchAddress( list_t *list, netadr_t *address );
int SV_CountClients( void );
#if USE_ZLIB
voidpf SV_Zalloc OF(( voidpf opaque, uInt items, uInt size ));
void SV_Zfree OF(( voidpf opaque, voidpf address ));
#endif
void Master_Heartbeat (void);
void Master_Packet (void);
//
// sv_init.c
//
void SV_InitGame( qboolean ismvd );
void SV_Map (const char *levelstring, qboolean restart);
void SV_ClientReset( client_t *client );
//
// sv_send.c
//
typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t;
#define SV_OUTPUTBUF_LENGTH (MAX_PACKETLEN_DEFAULT - 16)
#define SV_BeginRedirect( target ) \
Com_BeginRedirect( target, sv_outputbuf, SV_OUTPUTBUF_LENGTH, SV_FlushRedirect )
extern char sv_outputbuf[SV_OUTPUTBUF_LENGTH];
void SV_FlushRedirect( int redirected, char *outputbuf, size_t len );
void SV_SendClientMessages (void);
void SV_SendAsyncPackets( void );
void SV_Multicast (vec3_t origin, multicast_t to);
void SV_ClientPrintf( client_t *cl, int level, const char *fmt, ... ) q_printf( 3, 4 );
void SV_BroadcastPrintf( int level, const char *fmt, ... ) q_printf( 2, 3 );
void SV_ClientCommand( client_t *cl, const char *fmt, ... ) q_printf( 2, 3 );
void SV_BroadcastCommand( const char *fmt, ... ) q_printf( 1, 2 );
void SV_ClientAddMessage( client_t *client, int flags );
void SV_ShutdownClientSend( client_t *client );
void SV_InitClientSend( client_t *newcl );
#if USE_MVD_SERVER
//
// sv_mvd.c
//
void SV_MvdRegister( void );
void SV_MvdInit( void );
void SV_MvdShutdown( killtype_t type );
void SV_MvdBeginFrame( void );
void SV_MvdEndFrame( void );
void SV_MvdRunClients( void );
void SV_MvdStatus_f( void );
void SV_MvdMapChanged( void );
void SV_MvdClientDropped( client_t *client, const char *reason );
void SV_MvdUnicast( edict_t *ent, int clientNum, qboolean reliable );
void SV_MvdMulticast( int leafnum, multicast_t to );
void SV_MvdConfigstring( int index, const char *string, size_t len );
void SV_MvdBroadcastPrint( int level, const char *string );
void SV_MvdStartSound( int entnum, int channel, int flags,
int soundindex, int volume,
int attenuation, int timeofs );
#endif // USE_MVD_SERVER
#if USE_AC_SERVER
//
// sv_ac.c
//
char *AC_ClientConnect( client_t *cl );
void AC_ClientDisconnect( client_t *cl );
qboolean AC_ClientBegin( client_t *cl );
void AC_ClientAnnounce( client_t *cl );
void AC_ClientToken( client_t *cl, const char *token );
void AC_Register( void );
void AC_Disconnect( void );
void AC_Connect( qboolean ismvd );
void AC_Run( void );
void AC_List_f( void );
void AC_Info_f( void );
#endif // USE_AC_SERVER
//
// sv_user.c
//
void SV_New_f( void );
void SV_Begin_f( void );
void SV_Nextserver (void);
void SV_ExecuteClientMessage (client_t *cl);
void SV_CloseDownload( client_t *client );
//
// sv_ccmds.c
//
void SV_AddMatch_f( list_t *list );
void SV_DelMatch_f( list_t *list );
void SV_ListMatches_f( list_t *list );
client_t *SV_GetPlayer( const char *s, qboolean partial );
//
// sv_ents.c
//
#define ES_INUSE( s ) \
( (s)->modelindex || (s)->effects || (s)->sound || (s)->event )
void SV_BuildProxyClientFrame( client_t *client );
void SV_BuildClientFrame( client_t *client );
void SV_WriteFrameToClient_Default( client_t *client );
void SV_WriteFrameToClient_Enhanced( client_t *client );
qboolean SV_EdictPV( cm_t *cm, edict_t *ent, byte *mask );
//
// sv_game.c
//
extern game_export_t *ge;
void SV_InitGameProgs( void );
void SV_ShutdownGameProgs (void);
void SV_InitEdict (edict_t *e);
void PF_Pmove( pmove_t *pm );
#if USE_CLIENT
//
// sv_save.c
//
void SV_Savegame_f( void );
void SV_Loadgame_f( void );
#endif
//============================================================
//
// high level object sorting to reduce interaction tests
//
void SV_ClearWorld (void);
// called after the world model has been loaded, before linking any entities
void PF_UnlinkEdict (edict_t *ent);
// call before removing an entity, and before trying to move one,
// so it doesn't clip against itself
void SV_LinkEdict( cm_t *cm, edict_t *ent );
void PF_LinkEdict (edict_t *ent);
// Needs to be called any time an entity changes origin, mins, maxs,
// or solid. Automatically unlinks if needed.
// sets ent->v.absmin and ent->v.absmax
// sets ent->leafnums[] for pvs determination even if the entity
// is not solid
int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype);
// fills in a table of edict pointers with edicts that have bounding boxes
// that intersect the given area. It is possible for a non-axial bmodel
// to be returned that doesn't actually intersect the area on an exact
// test.
// returns the number of pointers filled in
// ??? does this always return the world?
//===================================================================
//
// functions that interact with everything apropriate
//
int SV_PointContents (vec3_t p);
// returns the CONTENTS_* value from the world at the given point.
// Quake 2 extends this to also check entities, to allow moving liquids
typedef trace_t (*sv_trace_t)( vec3_t, vec3_t, vec3_t, vec3_t, edict_t *, int );
trace_t SV_Trace_Native (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
edict_t *passedict, int contentmask);
trace_t *SV_Trace (trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
edict_t *passedict, int contentmask);
// mins and maxs are relative
// if the entire move stays in a solid volume, trace.allsolid will be set,
// trace.startsolid will be set, and trace.fraction will be 0
// if the starting point is in a solid, it will be allowed to move out
// to an open area
// passedict is explicitly excluded from clipping checks (normally NULL)
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