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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __QMENU_H__
#define __QMENU_H__
#include "config.h"
#include "q_shared.h"
#include "q_list.h"
#include "q_field.h"
#include "q_uis.h"
#include "com_public.h"
#include "ref_public.h"
#include "key_public.h"
#include "snd_public.h"
#include "cl_public.h"
#include "ui_public.h"
#define UI_Malloc( size ) com.TagMalloc( size, TAG_UI )
#define MAXMENUITEMS 64
#define MTYPE_BAD 0
#define MTYPE_SLIDER 1
#define MTYPE_LIST 2
#define MTYPE_ACTION 3
#define MTYPE_SPINCONTROL 4
#define MTYPE_SEPARATOR 5
#define MTYPE_FIELD 6
#define MTYPE_BITMAP 7
#define MTYPE_IMAGELIST 8
#define MTYPE_STATIC 9
#define MTYPE_KEYBIND 10
#define QMF_LEFT_JUSTIFY 0x00000001
#define QMF_GRAYED 0x00000002
#define QMF_NUMBERSONLY 0x00000004
#define QMF_HASFOCUS 0x00000008
#define QMF_HIDDEN 0x00000010
#define QMF_DISABLED 0x00000020
#define QMF_CUSTOM_COLOR 0x00000040
#define ID_MENU -1
#define QM_GOTFOCUS 1
#define QM_LOSTFOCUS 2
#define QM_ACTIVATE 3
#define QM_CHANGE 4
#define QM_KEY 5
#define QM_CHAR 6
#define QM_MOUSE 7
#define QM_DESTROY 8
#define QM_DESTROY_CHILD 9
#define QM_SIZE 10
#define QM_SORT 11
#define QMS_NOTHANDLED 0
#define QMS_SILENT 1
#define QMS_IN 2
#define QMS_MOVE 3
#define QMS_OUT 4
#define QMS_BEEP 5
#define RCOLUMN_OFFSET 16
#define LCOLUMN_OFFSET -16
#define MENU_SPACING 12
#define DOUBLE_CLICK_DELAY 300
#define UI_IsItemSelectable( item ) \
( (item)->type != MTYPE_SEPARATOR && \
(item)->type != MTYPE_STATIC && \
!( (item)->flags & (QMF_GRAYED|QMF_HIDDEN|QMF_DISABLED) ) )
typedef struct menuFrameWork_s {
char *banner, *statusbar;
int nitems;
void *items[MAXMENUITEMS];
qboolean transparent;
qboolean keywait;
void (*draw)( struct menuFrameWork_s *self );
int (*callback)( int id, int msg, int param );
} menuFrameWork_t;
typedef struct menuCommon_s {
int type;
int id;
const char *name;
menuFrameWork_t *parent;
color_t color;
vrect_t rect;
int x, y;
int width, height;
int flags;
int uiFlags;
} menuCommon_t;
typedef struct menuField_s {
menuCommon_t generic;
inputField_t field;
} menuField_t;
typedef struct menuSlider_s {
menuCommon_t generic;
float minvalue;
float maxvalue;
float curvalue;
float range;
} menuSlider_t;
#define MAX_COLUMNS 8
#define MLIST_SPACING 10
#define MLIST_BORDER_WIDTH 1
#define MLIST_SCROLLBAR_WIDTH 10
#define MLIST_PRESTEP 3
typedef enum menuListFlags_e {
MLF_NOSELECT = ( 1 << 0 ),
MLF_HIDE_SCROLLBAR = ( 1 << 1 ),
MLF_HIDE_SCROLLBAR_EMPTY = ( 1 << 2 ),
MLF_HIDE_BACKGROUND = ( 1 << 3 ),
MLF_HIDE_HEADER = ( 1 << 4 )
} menuListFlags_t;
typedef struct menuListColumn_s {
char *name;
int width;
int uiFlags;
} menuListColumn_t;
typedef struct menuList_s {
menuCommon_t generic;
void **items;
int numItems;
int maxItems;
menuListFlags_t mlFlags;
int extrasize;
int prestep;
int curvalue;
int clickTime;
char scratch[8];
int scratchCount;
int scratchTime;
menuListColumn_t columns[MAX_COLUMNS];
int numcolumns;
int sortdir, sortcol;
} menuList_t;
typedef struct imageList_s {
menuCommon_t generic;
const char *name;
int prestep;
int curvalue;
const char **names;
const qhandle_t *images;
int clickTime;
int numcolumns;
int numRows;
int imageWidth;
int imageHeight;
} imageList_t;
typedef struct menuSpinControl_s {
menuCommon_t generic;
const char **itemnames;
int numItems;
int curvalue;
} menuSpinControl_t;
typedef struct menuAction_s {
menuCommon_t generic;
} menuAction_t;
typedef struct menuSeparator_s {
menuCommon_t generic;
} menuSeparator_t;
typedef struct menuBitmap_s {
menuCommon_t generic;
qhandle_t pic;
const char *errorImage;
} menuBitmap_t;
typedef struct menuStatic_s {
menuCommon_t generic;
int maxChars;
} menuStatic_t;
typedef struct menuKeybind_s {
menuCommon_t generic;
char binding[32];
char altbinding[32];
} menuKeybind_t;
#define MAX_PLAYERMODELS 32
typedef struct playerModelInfo_s {
int nskins;
char **skindisplaynames;
char **weaponNames;
int numWeapons;
char directory[MAX_QPATH];
} playerModelInfo_t;
void PlayerModel_Load( void );
void PlayerModel_Free( void );
#define MAX_MENU_DEPTH 8
typedef struct uiStatic_s {
int realtime;
glconfig_t glconfig;
clipRect_t clipRect;
int width, height; // scaled
float scale;
int menuDepth;
menuFrameWork_t *layers[MAX_MENU_DEPTH];
menuFrameWork_t *activeMenu;
int mouseCoords[2];
qboolean entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qboolean transparent;
int numPlayerModels;
playerModelInfo_t pmi[MAX_PLAYERMODELS];
qhandle_t backgroundHandle;
qhandle_t fontHandle;
qhandle_t cursorHandle;
int cursorWidth, cursorHeight;
char m_demos_browse[MAX_OSPATH];
int m_demos_selection;
} uiStatic_t;
extern uiStatic_t uis;
extern cvar_t *ui_debug;
void UI_PushMenu( menuFrameWork_t *menu );
void UI_ForceMenuOff( void );
void UI_PopMenu( void );
qboolean UI_DoHitTest( void );
qboolean UI_CursorInRect( vrect_t *rect );
void *UI_FormatColumns( int extrasize, ... ) q_sentinel;
char *UI_GetColumn( char *s, int n );
void UI_AddToServerList( const serverStatus_t *status );
char *UI_CopyString( const char *in );
void UI_DrawLoading( int realtime );
void UI_SetupDefaultBanner( menuStatic_t *banner, const char *name );
void UI_DrawString( int x, int y, const color_t color, int flags, const char *string );
void UI_DrawChar( int x, int y, int flags, int ch );
void UI_StringDimensions( vrect_t *rc, int flags, const char *string );
void Menu_Init( menuFrameWork_t *menu );
void Menu_Size( menuFrameWork_t *menu );
void Menu_Draw( menuFrameWork_t *menu );
void Menu_AddItem( menuFrameWork_t *menu, void *item );
int Menu_SelectItem( menuFrameWork_t *menu );
int Menu_SlideItem( menuFrameWork_t *menu, int dir );
int Menu_KeyEvent( menuCommon_t *item, int key );
int Menu_CharEvent( menuCommon_t *item, int key );
int Menu_MouseMove( menuCommon_t *item );
void Menu_SetFocus( menuCommon_t *item );
int Menu_AdjustCursor( menuFrameWork_t *menu, int dir );
menuCommon_t *Menu_ItemAtCursor( menuFrameWork_t *menu );
menuCommon_t *Menu_HitTest( menuFrameWork_t *menu );
void MenuList_Init( menuList_t *l );
void MenuList_SetValue( menuList_t *l, int value );
void MenuList_Sort( menuList_t *l, int offset,
int (*cmpfunc)( const void *, const void * ) );
void SpinControl_Init( menuSpinControl_t *s );
void Bitmap_Init( menuBitmap_t *b );
void M_Menu_Error_f( comErrorType_t type, const char *text );
void M_Menu_Confirm_f( const char *text, void (*action)( qboolean yes ) );
void M_Menu_Main_f (void);
void M_Menu_Game_f (void);
void M_Menu_LoadGame_f (void);
void M_Menu_SaveGame_f (void);
void M_Menu_PlayerConfig_f (void);
void M_Menu_DownloadOptions_f (void);
void M_Menu_Credits_f( void );
void M_Menu_Multiplayer_f( void );
void M_Menu_JoinServer_f (void);
void M_Menu_AddressBook_f( void );
void M_Menu_StartServer_f (void);
void M_Menu_DMOptions_f (void);
void M_Menu_Video_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Weapons_f( void );
void M_Menu_Quit_f (void);
void M_Menu_Demos_f( void );
void M_Menu_Credits( void );
void M_Menu_Network_f( void );
void M_Menu_Mods_f( void );
void M_Menu_Ingame_f( void );
#endif
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