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/*
Copyright (C) 2003-2006 Andrey Nazarov
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "ui_local.h"
/*
=======================================================================
MAIN MENU
=======================================================================
*/
#define MAIN_ITEMS 4
static const char names[MAIN_ITEMS][8] = {
"Servers",
"Demos",
"Options",
"Quit"
};
typedef struct mainMenu_s {
menuFrameWork_t menu;
menuAction_t actions[MAIN_ITEMS];
} mainMenu_t;
static mainMenu_t m_main;
static int MainMenu_Callback( int id, int msg, int param ) {
switch( msg ) {
case QM_ACTIVATE:
switch( id ) {
case 0:
M_Menu_Multiplayer_f();
break;
case 1:
M_Menu_Demos_f();
break;
case 2:
M_Menu_Options_f();
break;
case 3:
cmd.ExecuteText( EXEC_APPEND, "quit\n" );
break;
}
return QMS_IN;
case QM_DESTROY:
break;
case QM_SIZE:
Menu_Size( &m_main.menu );
break;
default:
break;
}
return QMS_NOTHANDLED;
}
static void MainMenu_Init( void ) {
int i;
memset( &m_main, 0, sizeof( m_main ) );
m_main.menu.callback = MainMenu_Callback;
m_main.menu.banner = "Main Menu";
for( i = 0; i < MAIN_ITEMS; i++ ) {
m_main.actions[i].generic.type = MTYPE_ACTION;
m_main.actions[i].generic.id = i;
m_main.actions[i].generic.name = names[i];
m_main.actions[i].generic.uiFlags = UI_CENTER;
Menu_AddItem( &m_main.menu, &m_main.actions[i] );
}
m_main.actions[0].generic.flags = QMF_HASFOCUS;
}
void M_Menu_Main_f( void ) {
MainMenu_Init();
UI_PushMenu( &m_main.menu );
}
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