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/*
Copyright (C) 2003-2006 Andrey Nazarov
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "ui_local.h"
/*
=======================================================================
OPTIONS MENU
=======================================================================
*/
#define OPTIONS_ITEMS 7
static const char names[][16] = {
"Player Setup",
"Keys",
"Weapons",
// "Game",
"Video",
// "Sound",
"Network",
"Address Book",
"Credits"
};
typedef struct optionsMenu_s {
menuFrameWork_t menu;
menuAction_t actions[OPTIONS_ITEMS];
} optionsMenu_t;
static optionsMenu_t m_options;
static int OptionsMenu_Callback( int id, int msg, int param ) {
switch( msg ) {
case QM_ACTIVATE:
switch( id ) {
case 0:
M_Menu_PlayerConfig_f();
break;
case 1:
M_Menu_Keys_f();
break;
case 2:
M_Menu_Weapons_f();
break;
/*case 3:
M_Menu_Interface_f();
break;*/
case 3:
M_Menu_Video_f();
break;
/*case 5:
M_Menu_Sound_f();
break;*/
case 4:
M_Menu_Network_f();
break;
case 5:
M_Menu_AddressBook_f();
break;
case 6:
M_Menu_Credits_f();
break;
}
return QMS_IN;
case QM_SIZE:
Menu_Size( &m_options.menu );
break;
default:
break;
}
return QMS_NOTHANDLED;
}
static void OptionsMenu_Init( void ) {
int i;
memset( &m_options, 0, sizeof( m_options ) );
m_options.menu.callback = OptionsMenu_Callback;
m_options.menu.banner = "Options";
for( i = 0; i < OPTIONS_ITEMS; i++ ) {
m_options.actions[i].generic.type = MTYPE_ACTION;
m_options.actions[i].generic.id = i;
m_options.actions[i].generic.name = names[i];
m_options.actions[i].generic.uiFlags = UI_CENTER;
Menu_AddItem( &m_options.menu, &m_options.actions[i] );
}
m_options.actions[0].generic.flags = QMF_HASFOCUS;
}
void M_Menu_Options_f( void ) {
OptionsMenu_Init();
UI_PushMenu( &m_options.menu );
}
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