Commit graph

17 commits

Author SHA1 Message Date
Kent Overstreet
5e4067c04f Replace token counting with token generation via HuggingFace tokenizer
Add agent/tokenizer.rs with global Qwen 3.5 tokenizer that generates
actual token IDs including chat template wrapping. ContextEntry now
stores token_ids: Vec<u32> instead of tokens: usize — the count is
derived from the length.

ContextEntry::new() tokenizes automatically via the global tokenizer.
ContextSection::push_entry() takes a raw ConversationEntry and
tokenizes it. set_message() re-tokenizes without needing an external
tokenizer parameter.

Token IDs include the full chat template: <|im_start|>role\ncontent
<|im_end|>\n — so concatenating token_ids across entries produces a
ready-to-send prompt for vLLM's /v1/completions endpoint.

The old tiktoken CoreBPE is now unused on Agent (will be removed in
a followup). Token counts are now exact for Qwen 3.5 instead of the
~85-90% approximation from cl100k_base.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-08 11:20:03 -04:00
Kent Overstreet
1be16b9f7b Move memory scores to status column for consistent alignment
Individual memory nodes now show their score in the status column
after the token count, not embedded in the name. Unscored memories
have an empty status column.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 22:28:14 -04:00
Kent Overstreet
c7c69a8f06 Add status column to context tree with tab-stop alignment
SectionView gains a status field for extra info displayed after the
token count column. Memory nodes section shows "N scored, M unscored"
in the status column instead of burying it in the title.

Renderer uses fixed-width columns (40 name, 16 tokens, status) for
consistent alignment across sections.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 22:13:27 -04:00
Kent Overstreet
07b400c95c Restore context tree display with SectionView UI type
Introduced SectionView {name, tokens, content, children} as a
UI-only tree node, separate from the data ContextSection. The widget
SectionTree renders SectionView with the old recursive expand/collapse
behavior — children for sub-sections, content for text expansion.

section_to_view() converts data sections to UI views, using
ConversationEntry::label() for names and content_text() for
expandable content.

read_context_views() builds the same tree the old context_state_summary
did: System, Identity, Journal, Memory nodes (scored/unscored counts,
expandable to show content), Conversation entries.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 22:06:10 -04:00
Kent Overstreet
5523752a15 Memory nodes section in F2 context screen with scoring visibility
Build a synthetic "Memory nodes (N scored, M unscored)" section in
the context screen by extracting Memory entries from the conversation
section. Each node shows its key and score. Inserted before the
conversation section so scores are visible at a glance.

This makes it easy to see whether scoring is keeping up — if unscored
count is high relative to scored, scoring needs to run more often.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 21:03:05 -04:00
Kent Overstreet
62996e27d7 WIP: ContextEntry/ContextSection data structures for incremental token counting
New types — not yet wired to callers:

- ContextEntry: wraps ConversationEntry with cached token count and
  timestamp
- ContextSection: named group of entries with cached token total.
  Private entries/tokens, read via entries()/tokens().
  Mutation via push(entry), set(index, entry), del(index).
- ContextState: system/identity/journal/conversation sections + working_stack
- ConversationEntry::System variant for system prompt entries

Token counting happens once at push time. Sections maintain their
totals incrementally via push/set/del. No more recomputing from
scratch on every budget check.

Does not compile — callers need updating.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 20:48:08 -04:00
Kent Overstreet
578be807e7 Add expand/collapse all, per-pane key legends
SectionTree:
- 'e': expand all nodes
- 'c': collapse all nodes
- Home/End already wired from previous commit

Key legend shown at bottom border of each focused pane:
- Tree panes: nav, expand/collapse, expand/collapse all, paging
- Agent list: select, tab
- History: scroll, paging

Legend only appears on the focused pane to avoid clutter.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 19:09:04 -04:00
Kent Overstreet
19bb6d02e3 Fix scroll: PgUp/PgDn move cursor in place, add Scrollbar widget
SectionTree.handle_nav() now takes viewport height:
- PgUp/PgDn move both cursor and viewport by one page, keeping the
  cursor at the same screen position
- Home/End jump to first/last item
- scroll_to_selected() uses actual viewport height instead of
  hardcoded 30

Added render_scrollable() in widgets.rs: renders a Paragraph with a
vertical Scrollbar when content exceeds the viewport. Used by the
conscious and subconscious screens.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 19:07:00 -04:00
Kent Overstreet
818cdcc4e5 Three-pane subconscious debug screen with shared widgets
New layout for F3 screen:
- Top-left: agent list using ratatui List widget with ListState
- Middle-left: expandable agent state (persistent across runs)
- Bottom-left: memory store activity by provenance, walked keys
- Right: context tree from fork point, reusing SectionTree

Tab/Shift-Tab cycles focus clockwise between panes; focused pane
gets white border. Each pane handles its own input when focused.

Extracted user/widgets.rs:
- SectionTree (moved from mod.rs): expand/collapse tree for ContextSection
- pane_block_focused(): standard bordered block with focus indicator
- format_age()/format_ts_age(): shared duration formatting

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 19:03:14 -04:00
Kent Overstreet
39dcf27bd0 Memory scores on entries, not a separate Vec
ConversationEntry::Memory gains score: Option<f64>. The scorer
writes scores directly onto entries when results arrive. Removes
Agent.memory_scores Vec and the memory_scores parameter from
context_state_summary().

Scores are serialized to/from the conversation log as memory_score.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 03:14:24 -04:00
Kent Overstreet
04e260c081 Kill publish_context_state() — screens lock the agent directly
F1 and F2 screens now call agent.context_state_summary() directly
via try_lock/lock instead of reading from a shared RwLock cache.
Removes SharedContextState, publish_context_state(), and
publish_context_state_with_scores().

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 03:03:24 -04:00
Kent Overstreet
f63c341f94 fix unused imports 2026-04-06 22:43:55 -04:00
Kent Overstreet
49cd6d6ab6 rendering 2026-04-06 22:43:55 -04:00
ProofOfConcept
f390fa1617 Delete ui_channel.rs — relocate types, remove all UiMessage/UiSender plumbing
Types relocated:
- StreamTarget → mind/mod.rs (Mind decides Conversation vs Autonomous)
- SharedActiveTools + shared_active_tools() → agent/tools/mod.rs
- ContextSection + SharedContextState → agent/context.rs (already there)
- StatusInfo + ContextInfo → user/mod.rs (UI display state)

Removed UiSender from: Agent::turn, Mind, learn.rs, all function signatures.
The entire message-passing layer is gone. All state flows through
Agent fields (activities, entries, streaming) read by the UI via try_lock.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-05 22:34:48 -04:00
Kent Overstreet
68f115b880 user: InteractScreen extracted, all screens use ScreenView trait
InteractScreen in chat.rs owns conversation/autonomous/tools panes,
textarea, input history, scroll state. App is now just shared state
(status, sampling params, agent_state, channel_status, idle_info).

Event loop holds InteractScreen separately for UiMessage routing.
Overlay screens (F2-F5) in screens vec. F-key switching preserves
state across screen changes.

handle_ui_message moved from App to InteractScreen.
handle_key split: global keys on App, screen keys in tick().
draw dispatch eliminated — each screen draws itself.

Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
2026-04-05 18:57:54 -04:00
Kent Overstreet
927cddd864 user: ScreenView trait, overlay screens extracted from App
Convert F2-F5 screens to ScreenView trait with tick() method.
Each screen owns its view state (scroll, selection, expanded).
State persists across screen switches.

- ThalamusScreen: owns sampling_selected, scroll
- ConsciousScreen: owns scroll, selected, expanded
- SubconsciousScreen: owns selected, log_view, scroll
- UnconsciousScreen: owns scroll

Removed from App: Screen enum, debug_scroll, debug_selected,
debug_expanded, agent_selected, agent_log_view, sampling_selected,
set_screen(), per-screen key handling, draw dispatch.

App now only draws the interact (F1) screen. Overlay screens are
drawn by the event loop via ScreenView::tick. F-key routing and
screen instantiation to be wired in event_loop next.

InteractScreen (state-driven, reading from agent entries) is the
next step — will eliminate the input display race condition.

Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
2026-04-05 17:54:40 -04:00
Kent Overstreet
79e384f005 split out src/mind 2026-04-04 02:46:32 -04:00
Renamed from src/user/tui/context.rs (Browse further)