Commit graph

13 commits

Author SHA1 Message Date
Kent Overstreet
5523752a15 Memory nodes section in F2 context screen with scoring visibility
Build a synthetic "Memory nodes (N scored, M unscored)" section in
the context screen by extracting Memory entries from the conversation
section. Each node shows its key and score. Inserted before the
conversation section so scores are visible at a glance.

This makes it easy to see whether scoring is keeping up — if unscored
count is high relative to scored, scoring needs to run more often.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 21:03:05 -04:00
Kent Overstreet
62996e27d7 WIP: ContextEntry/ContextSection data structures for incremental token counting
New types — not yet wired to callers:

- ContextEntry: wraps ConversationEntry with cached token count and
  timestamp
- ContextSection: named group of entries with cached token total.
  Private entries/tokens, read via entries()/tokens().
  Mutation via push(entry), set(index, entry), del(index).
- ContextState: system/identity/journal/conversation sections + working_stack
- ConversationEntry::System variant for system prompt entries

Token counting happens once at push time. Sections maintain their
totals incrementally via push/set/del. No more recomputing from
scratch on every budget check.

Does not compile — callers need updating.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 20:48:08 -04:00
Kent Overstreet
578be807e7 Add expand/collapse all, per-pane key legends
SectionTree:
- 'e': expand all nodes
- 'c': collapse all nodes
- Home/End already wired from previous commit

Key legend shown at bottom border of each focused pane:
- Tree panes: nav, expand/collapse, expand/collapse all, paging
- Agent list: select, tab
- History: scroll, paging

Legend only appears on the focused pane to avoid clutter.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 19:09:04 -04:00
Kent Overstreet
19bb6d02e3 Fix scroll: PgUp/PgDn move cursor in place, add Scrollbar widget
SectionTree.handle_nav() now takes viewport height:
- PgUp/PgDn move both cursor and viewport by one page, keeping the
  cursor at the same screen position
- Home/End jump to first/last item
- scroll_to_selected() uses actual viewport height instead of
  hardcoded 30

Added render_scrollable() in widgets.rs: renders a Paragraph with a
vertical Scrollbar when content exceeds the viewport. Used by the
conscious and subconscious screens.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 19:07:00 -04:00
Kent Overstreet
818cdcc4e5 Three-pane subconscious debug screen with shared widgets
New layout for F3 screen:
- Top-left: agent list using ratatui List widget with ListState
- Middle-left: expandable agent state (persistent across runs)
- Bottom-left: memory store activity by provenance, walked keys
- Right: context tree from fork point, reusing SectionTree

Tab/Shift-Tab cycles focus clockwise between panes; focused pane
gets white border. Each pane handles its own input when focused.

Extracted user/widgets.rs:
- SectionTree (moved from mod.rs): expand/collapse tree for ContextSection
- pane_block_focused(): standard bordered block with focus indicator
- format_age()/format_ts_age(): shared duration formatting

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 19:03:14 -04:00
Kent Overstreet
39dcf27bd0 Memory scores on entries, not a separate Vec
ConversationEntry::Memory gains score: Option<f64>. The scorer
writes scores directly onto entries when results arrive. Removes
Agent.memory_scores Vec and the memory_scores parameter from
context_state_summary().

Scores are serialized to/from the conversation log as memory_score.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 03:14:24 -04:00
Kent Overstreet
04e260c081 Kill publish_context_state() — screens lock the agent directly
F1 and F2 screens now call agent.context_state_summary() directly
via try_lock/lock instead of reading from a shared RwLock cache.
Removes SharedContextState, publish_context_state(), and
publish_context_state_with_scores().

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-07 03:03:24 -04:00
Kent Overstreet
f63c341f94 fix unused imports 2026-04-06 22:43:55 -04:00
Kent Overstreet
49cd6d6ab6 rendering 2026-04-06 22:43:55 -04:00
ProofOfConcept
f390fa1617 Delete ui_channel.rs — relocate types, remove all UiMessage/UiSender plumbing
Types relocated:
- StreamTarget → mind/mod.rs (Mind decides Conversation vs Autonomous)
- SharedActiveTools + shared_active_tools() → agent/tools/mod.rs
- ContextSection + SharedContextState → agent/context.rs (already there)
- StatusInfo + ContextInfo → user/mod.rs (UI display state)

Removed UiSender from: Agent::turn, Mind, learn.rs, all function signatures.
The entire message-passing layer is gone. All state flows through
Agent fields (activities, entries, streaming) read by the UI via try_lock.

Co-Authored-By: Proof of Concept <poc@bcachefs.org>
2026-04-05 22:34:48 -04:00
Kent Overstreet
68f115b880 user: InteractScreen extracted, all screens use ScreenView trait
InteractScreen in chat.rs owns conversation/autonomous/tools panes,
textarea, input history, scroll state. App is now just shared state
(status, sampling params, agent_state, channel_status, idle_info).

Event loop holds InteractScreen separately for UiMessage routing.
Overlay screens (F2-F5) in screens vec. F-key switching preserves
state across screen changes.

handle_ui_message moved from App to InteractScreen.
handle_key split: global keys on App, screen keys in tick().
draw dispatch eliminated — each screen draws itself.

Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
2026-04-05 18:57:54 -04:00
Kent Overstreet
927cddd864 user: ScreenView trait, overlay screens extracted from App
Convert F2-F5 screens to ScreenView trait with tick() method.
Each screen owns its view state (scroll, selection, expanded).
State persists across screen switches.

- ThalamusScreen: owns sampling_selected, scroll
- ConsciousScreen: owns scroll, selected, expanded
- SubconsciousScreen: owns selected, log_view, scroll
- UnconsciousScreen: owns scroll

Removed from App: Screen enum, debug_scroll, debug_selected,
debug_expanded, agent_selected, agent_log_view, sampling_selected,
set_screen(), per-screen key handling, draw dispatch.

App now only draws the interact (F1) screen. Overlay screens are
drawn by the event loop via ScreenView::tick. F-key routing and
screen instantiation to be wired in event_loop next.

InteractScreen (state-driven, reading from agent entries) is the
next step — will eliminate the input display race condition.

Co-Authored-By: Kent Overstreet <kent.overstreet@linux.dev>
2026-04-05 17:54:40 -04:00
Kent Overstreet
79e384f005 split out src/mind 2026-04-04 02:46:32 -04:00
Renamed from src/user/tui/context.rs (Browse further)