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authorAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
commit0bd55fbf794d11385bcc64b01b81e8e478295bad (patch)
treeab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/gl_main.c
parent49e6170b49fbb933eddec6d0e3f946320c68832f (diff)
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'. Load *.pkz files by default. Do not allow backed-up quake paths at all. Apply `--enable-dsound' and `--enable-dinput' options to Unix too. Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'. Renamed `s_initsound' cva to `s_enable'. Improved SDL input grabs handling in windowed mode. Allow `cl_noskins' to be dynamically changed. Run client at 10 fps if minimuzed, at 60 fps if not active (client is disconnected or in background). Fixed Sys_ExecDefault. Use absolute mouse positioning for UI. Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/gl_main.c')
-rw-r--r--source/gl_main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gl_main.c b/source/gl_main.c
index 5c1e7fc..b2a5d98 100644
--- a/source/gl_main.c
+++ b/source/gl_main.c
@@ -672,8 +672,8 @@ static void GL_Strings_f( void ) {
static void GL_ModeChanged( int width, int height, int flags,
int rowbytes, void *pixels )
{
- gl_config.vidWidth = width;
- gl_config.vidHeight = height;
+ gl_config.vidWidth = width & ~7;
+ gl_config.vidHeight = height & ~1;
gl_config.flags = flags;
}