diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-05-05 21:18:52 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-05-05 21:18:52 +0000 |
commit | 0bd55fbf794d11385bcc64b01b81e8e478295bad (patch) | |
tree | ab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/gl_main.c | |
parent | 49e6170b49fbb933eddec6d0e3f946320c68832f (diff) |
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'.
Load *.pkz files by default.
Do not allow backed-up quake paths at all.
Apply `--enable-dsound' and `--enable-dinput' options to Unix too.
Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'.
Renamed `s_initsound' cva to `s_enable'.
Improved SDL input grabs handling in windowed mode.
Allow `cl_noskins' to be dynamically changed.
Run client at 10 fps if minimuzed, at 60 fps if not active
(client is disconnected or in background).
Fixed Sys_ExecDefault.
Use absolute mouse positioning for UI.
Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/gl_main.c')
-rw-r--r-- | source/gl_main.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gl_main.c b/source/gl_main.c index 5c1e7fc..b2a5d98 100644 --- a/source/gl_main.c +++ b/source/gl_main.c @@ -672,8 +672,8 @@ static void GL_Strings_f( void ) { static void GL_ModeChanged( int width, int height, int flags, int rowbytes, void *pixels ) { - gl_config.vidWidth = width; - gl_config.vidHeight = height; + gl_config.vidWidth = width & ~7; + gl_config.vidHeight = height & ~1; gl_config.flags = flags; } |