summaryrefslogtreecommitdiff
path: root/source/net_common.c
diff options
context:
space:
mode:
authorAndrey Nazarov <skuller@skuller.net>2008-12-15 19:03:26 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-12-15 19:03:26 +0000
commitd95b0f66063fb7bb6e0faa2cc3b76cbca33b89e7 (patch)
tree8d95b2ebbcac92fed7ead1aa2876f7013310419e /source/net_common.c
parent8f0130537b9fbf8d61033212302612d08a300b6f (diff)
Put -lm back as it seems to break on non-i386 arches.
Removed `sys_stdio' cvar in favor of `sys_console' on Unix. Unix client no longer writes anything on stdout by default if launched without a terminal (e.g. from X session). Server now uses entity origin instead of view origin when performing PVS/PHS culling of multicast data (fixes railing/chaining out of the water, etc). MVD client now clears roll angle of player entities. Really fixed MVD channel overflow recovery. Use RTLD_LAZY for loading game library on Unix to work around old mods. When adjusting lightmap/texture color saturation, calculate luminance accoring to sRGB colorspace specification. Fixed OpenGL renderer's PVS glitches when crossing water boundaries. Re-enable MD3 model support.
Diffstat (limited to 'source/net_common.c')
-rw-r--r--source/net_common.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/net_common.c b/source/net_common.c
index 0266172..0067bfc 100644
--- a/source/net_common.c
+++ b/source/net_common.c
@@ -1235,8 +1235,8 @@ void NET_Sleep( int msec ) {
timeout.tv_sec = msec / 1000;
timeout.tv_usec = ( msec % 1000 ) * 1000;
FD_ZERO( &fdset );
-#ifdef __unix__
- if( sys_stdio->integer ) {
+#if USE_SYSCON && ( defined __unix__ )
+ if( sys_console->integer ) {
FD_SET( 0, &fdset ); // stdin
}
#endif