diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-08-16 10:19:42 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-08-16 10:19:42 +0000 |
commit | 1526e22e4ff29153e9c127081e8ea8d9e2f33b8c (patch) | |
tree | b361766433d4a7b4a111865afd52803e2bbf7754 /source/q_files.h | |
parent | e826e5f176f21cd18b3bbc22887a266835ada57c (diff) |
Split some monolithic include files into smaller ones.
Use single BSP models cache for refresh and collision subsystems.
Refresh libraries may not longer be dynamically loaded.
Made gi.TagMalloc use separate tag namespace to avoid
conflicts with engine reserverd tags.
Fixed listing order of MVD channels in chooser menu.
A lot of misc changes... MSVC build is definitely broken now.
Diffstat (limited to 'source/q_files.h')
-rw-r--r-- | source/q_files.h | 539 |
1 files changed, 0 insertions, 539 deletions
diff --git a/source/q_files.h b/source/q_files.h deleted file mode 100644 index 6cc84d5..0000000 --- a/source/q_files.h +++ /dev/null @@ -1,539 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// -// qfiles.h: quake file formats -// This file must be identical in the quake and utils directories -// - -/* -======================================================================== - -The .pak files are just a linear collapse of a directory tree - -======================================================================== -*/ - -#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') - -typedef struct { - char name[56]; - uint32_t filepos, filelen; -} dpackfile_t; - -typedef struct { - uint32_t ident; // == IDPAKHEADER - uint32_t dirofs; - uint32_t dirlen; -} dpackheader_t; - -#define MAX_FILES_IN_PACK 4096 - - -/* -======================================================================== - -PCX files are used for as many images as possible - -======================================================================== -*/ - -typedef struct { - uint8_t manufacturer; - uint8_t version; - uint8_t encoding; - uint8_t bits_per_pixel; - uint16_t xmin,ymin,xmax,ymax; - uint16_t hres,vres; - uint8_t palette[48]; - uint8_t reserved; - uint8_t color_planes; - uint16_t bytes_per_line; - uint16_t palette_type; - uint8_t filler[58]; - uint8_t data[1]; // unbounded -} pcx_t; - - -/* -======================================================================== - -.MD2 triangle model file format - -======================================================================== -*/ - -#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') -#define ALIAS_VERSION 8 - -#define MAX_TRIANGLES 4096 -#define MAX_VERTS 2048 -#define MAX_FRAMES 512 -#define MAX_MD2SKINS 32 -#define MAX_SKINNAME 64 - -typedef struct { - int16_t s; - int16_t t; -} dstvert_t; - -typedef struct { - uint16_t index_xyz[3]; - uint16_t index_st[3]; -} dtriangle_t; - -typedef struct { - uint8_t v[3]; // scaled byte to fit in frame mins/maxs - uint8_t lightnormalindex; -} dtrivertx_t; - -#define DTRIVERTX_V0 0 -#define DTRIVERTX_V1 1 -#define DTRIVERTX_V2 2 -#define DTRIVERTX_LNI 3 -#define DTRIVERTX_SIZE 4 - -typedef struct { - float scale[3]; // multiply byte verts by this - float translate[3]; // then add this - char name[16]; // frame name from grabbing - dtrivertx_t verts[1]; // variable sized -} daliasframe_t; - -#define MAX_FRAMESIZE ( sizeof( daliasframe_t ) + sizeof( dtrivertx_t ) * ( MAX_VERTS - 1 ) ) - - -// the glcmd format: -// a positive integer starts a tristrip command, followed by that many -// vertex structures. -// a negative integer starts a trifan command, followed by -x vertexes -// a zero indicates the end of the command list. -// a vertex consists of a floating point s, a floating point t, -// and an integer vertex index. - - -typedef struct { - uint32_t ident; - uint32_t version; - - uint32_t skinwidth; - uint32_t skinheight; - uint32_t framesize; // byte size of each frame - - uint32_t num_skins; - uint32_t num_xyz; - uint32_t num_st; // greater than num_xyz for seams - uint32_t num_tris; - uint32_t num_glcmds; // dwords in strip/fan command list - uint32_t num_frames; - - uint32_t ofs_skins; // each skin is a MAX_SKINNAME string - uint32_t ofs_st; // byte offset from start for stverts - uint32_t ofs_tris; // offset for dtriangles - uint32_t ofs_frames; // offset for first frame - uint32_t ofs_glcmds; - uint32_t ofs_end; // end of file -} dmdl_t; - -/* - ======================================================================= - - .MD3 triangle model file format - - ======================================================================= - */ - -#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I') -#define MD3_VERSION 15 - -// limits -#define MD3_MAX_LODS 3 -#define MD3_MAX_TRIANGLES 8192 // per surface -#define MD3_MAX_VERTS 4096 // per surface -#define MD3_MAX_SHADERS 256 // per surface -#define MD3_MAX_FRAMES 1024 // per model -#define MD3_MAX_SURFACES 32 // per model -#define MD3_MAX_TAGS 16 // per frame -#define MD3_MAX_PATH 64 - -// vertex scales -#define MD3_XYZ_SCALE (1.0f/64.0f) - -typedef struct { - float st[2]; -} dmd3coord_t; - -typedef struct { - int16_t point[3]; - uint8_t norm[2]; -} dmd3vertex_t; - -typedef struct { - float mins[3]; - float maxs[3]; - float translate[3]; - float radius; - char creator[16]; -} dmd3frame_t; - -typedef struct { - char name[MD3_MAX_PATH]; // tag name - float origin[3]; - float axis[3][3]; -} dmd3tag_t; - -typedef struct { - char name[MD3_MAX_PATH]; - uint32_t unused; // shader -} dmd3skin_t; - -typedef struct { - uint32_t ident; - - char name[MD3_MAX_PATH]; - uint32_t flags; - - uint32_t num_frames; - uint32_t num_skins; - uint32_t num_verts; - uint32_t num_tris; - - uint32_t ofs_indexes; - uint32_t ofs_skins; - uint32_t ofs_tcs; - uint32_t ofs_verts; - - uint32_t meshsize; -} dmd3mesh_t; - -typedef struct { - uint32_t ident; - uint32_t version; - - char filename[MD3_MAX_PATH]; - - uint32_t flags; - - uint32_t num_frames; - uint32_t num_tags; - uint32_t num_meshes; - uint32_t num_skins; - - uint32_t ofs_frames; - uint32_t ofs_tags; - uint32_t ofs_meshes; - uint32_t ofs_end; -} dmd3header_t; - - -/* - ======================================================================== - - .SP2 sprite file format - - ======================================================================== - */ - -#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I') -// little-endian "IDS2" -#define SPRITE_VERSION 2 - -typedef struct { - uint32_t width, height; - uint32_t origin_x, origin_y; // raster coordinates inside pic - char name[MAX_SKINNAME]; // name of pcx file -} dsprframe_t; - -typedef struct { - uint32_t ident; - uint32_t version; - uint32_t numframes; - dsprframe_t frames[1]; // variable sized -} dsprite_t; - -/* - ============================================================================== - - .WAL texture file format - - ============================================================================== - */ - -#define MIPLEVELS 4 - -typedef struct { - char name[32]; - uint32_t width, height; - uint32_t offsets[MIPLEVELS]; // four mip maps stored - char animname[32]; // next frame in animation chain - uint32_t flags; - uint32_t contents; - uint32_t value; -} miptex_t; - - - -/* - ============================================================================== - - .BSP file format - - ============================================================================== - */ - -#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') -// little-endian "IBSP" - -#define BSPVERSION 38 - - -// upper design bounds -// leaffaces, leafbrushes, planes, and verts are still bounded by -// 16 bit short limits -#define MAX_MAP_MODELS 1024 -#define MAX_MAP_BRUSHES 8192 -#define MAX_MAP_ENTITIES 2048 -#define MAX_MAP_ENTSTRING 0x40000 -#define MAX_MAP_TEXINFO 8192 - -#define MAX_MAP_AREAS 256 -#define MAX_MAP_AREAPORTALS 1024 -#define MAX_MAP_PLANES 65536 -#define MAX_MAP_NODES 65536 -#define MAX_MAP_BRUSHSIDES 65536 -#define MAX_MAP_LEAFS 65536 -#define MAX_MAP_VERTS 65536 -#define MAX_MAP_FACES 65536 -#define MAX_MAP_LEAFFACES 65536 -#define MAX_MAP_LEAFBRUSHES 65536 -#define MAX_MAP_PORTALS 65536 -#define MAX_MAP_EDGES 128000 -#define MAX_MAP_SURFEDGES 256000 -#define MAX_MAP_LIGHTING 0x200000 -#define MAX_MAP_VISIBILITY 0x100000 - -// key / value pair sizes - -#define MAX_KEY 32 -#define MAX_VALUE 1024 - -//============================================================================= - -typedef struct { - uint32_t fileofs, filelen; -} lump_t; - -#define LUMP_ENTITIES 0 -#define LUMP_PLANES 1 -#define LUMP_VERTEXES 2 -#define LUMP_VISIBILITY 3 -#define LUMP_NODES 4 -#define LUMP_TEXINFO 5 -#define LUMP_FACES 6 -#define LUMP_LIGHTING 7 -#define LUMP_LEAFS 8 -#define LUMP_LEAFFACES 9 -#define LUMP_LEAFBRUSHES 10 -#define LUMP_EDGES 11 -#define LUMP_SURFEDGES 12 -#define LUMP_MODELS 13 -#define LUMP_BRUSHES 14 -#define LUMP_BRUSHSIDES 15 -#define LUMP_POP 16 -#define LUMP_AREAS 17 -#define LUMP_AREAPORTALS 18 -#define HEADER_LUMPS 19 - -typedef struct { - uint32_t ident; - uint32_t version; - lump_t lumps[HEADER_LUMPS]; -} dheader_t; - -typedef struct { - float mins[3], maxs[3]; - float origin[3]; // for sounds or lights - uint32_t headnode; - uint32_t firstface, numfaces; // submodels just draw faces - // without walking the bsp tree -} dmodel_t; - - -typedef struct { - float point[3]; -} dvertex_t; - -typedef struct { - float normal[3]; - float dist; - uint32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate -} dplane_t; - - -// contents flags are seperate bits -// a given brush can contribute multiple content bits -// multiple brushes can be in a single leaf - -// these definitions also need to be in q_shared.h! - -// lower bits are stronger, and will eat weaker brushes completely -#define CONTENTS_SOLID 1 // an eye is never valid in a solid -#define CONTENTS_WINDOW 2 // translucent, but not watery -#define CONTENTS_AUX 4 -#define CONTENTS_LAVA 8 -#define CONTENTS_SLIME 16 -#define CONTENTS_WATER 32 -#define CONTENTS_MIST 64 -#define LAST_VISIBLE_CONTENTS 64 - -// remaining contents are non-visible, and don't eat brushes - -#define CONTENTS_AREAPORTAL 0x8000 - -#define CONTENTS_PLAYERCLIP 0x10000 -#define CONTENTS_MONSTERCLIP 0x20000 - -// currents can be added to any other contents, and may be mixed -#define CONTENTS_CURRENT_0 0x40000 -#define CONTENTS_CURRENT_90 0x80000 -#define CONTENTS_CURRENT_180 0x100000 -#define CONTENTS_CURRENT_270 0x200000 -#define CONTENTS_CURRENT_UP 0x400000 -#define CONTENTS_CURRENT_DOWN 0x800000 - -#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity - -#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game -#define CONTENTS_DEADMONSTER 0x4000000 -#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs -#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans -#define CONTENTS_LADDER 0x20000000 - - - -#define SURF_LIGHT 0x1 // value will hold the light strength - -#define SURF_SLICK 0x2 // effects game physics - -#define SURF_SKY 0x4 // don't draw, but add to skybox -#define SURF_WARP 0x8 // turbulent water warp -#define SURF_TRANS33 0x10 -#define SURF_TRANS66 0x20 -#define SURF_FLOWING 0x40 // scroll towards angle -#define SURF_NODRAW 0x80 // don't bother referencing the texture - -typedef struct { - uint32_t planenum; - uint32_t children[2]; // negative numbers are -(leafs+1), not nodes - int16_t mins[3]; // for frustom culling - int16_t maxs[3]; - uint16_t firstface; - uint16_t numfaces; // counting both sides -} dnode_t; - - -typedef struct texinfo_s { - float vecs[2][4]; // [s/t][xyz offset] - uint32_t flags; // miptex flags + overrides - int32_t value; // light emission, etc - char texture[32]; // texture name (textures/*.wal) - uint32_t nexttexinfo; // for animations, -1 = end of chain -} texinfo_t; - - -// note that edge 0 is never used, because negative edge nums are used for -// counterclockwise use of the edge in a face -typedef struct { - uint16_t v[2]; // vertex numbers -} dedge_t; - -#define MAXLIGHTMAPS 4 - -typedef struct { - uint16_t planenum; - uint16_t side; - - uint32_t firstedge; // we must support > 64k edges - uint16_t numedges; - uint16_t texinfo; - -// lighting info - uint8_t styles[MAXLIGHTMAPS]; - uint32_t lightofs; // start of [numstyles*surfsize] samples -} dface_t; - -typedef struct { - uint32_t contents; // OR of all brushes (not needed?) - - uint16_t cluster; - uint16_t area; - - int16_t mins[3]; // for frustum culling - int16_t maxs[3]; - - uint16_t firstleafface; - uint16_t numleaffaces; - - uint16_t firstleafbrush; - uint16_t numleafbrushes; -} dleaf_t; - -typedef struct { - uint16_t planenum; // facing out of the leaf - uint16_t texinfo; -} dbrushside_t; - -typedef struct { - uint32_t firstside; - uint32_t numsides; - uint32_t contents; -} dbrush_t; - -#define ANGLE_UP -1 -#define ANGLE_DOWN -2 - - -// the visibility lump consists of a header with a count, then -// byte offsets for the PVS and PHS of each cluster, then the raw -// compressed bit vectors -#define DVIS_PVS 0 -#define DVIS_PHS 1 - -#define DVIS_CLUSTERS 8 - -typedef struct { - uint32_t numclusters; - uint32_t bitofs[DVIS_CLUSTERS][2]; // bitofs[numclusters][2] -} dvis_t; - -// each area has a list of portals that lead into other areas -// when portals are closed, other areas may not be visible or -// hearable even if the vis info says that it should be -typedef struct { - uint32_t portalnum; - uint32_t otherarea; -} dareaportal_t; - -typedef struct { - uint32_t numareaportals; - uint32_t firstareaportal; -} darea_t; - - |