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authorAndrey Nazarov <skuller@skuller.net>2008-10-30 17:12:38 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-10-30 17:12:38 +0000
commitd65e02496cd9873f5bb0297661b19762b44ddfec (patch)
tree3efd54fd5e823ed2f56b374c5ee3f2ecd65592e5 /source/sv_main.c
parentd95e79eb44efe2cd2e021527abbbf31933432375 (diff)
Added ICMP error queue support on Linux.
Client no longer drops connection immediately after an ICMP error is received, but waits some time for valid packets from server. Fixed FreeBSD build.
Diffstat (limited to 'source/sv_main.c')
-rw-r--r--source/sv_main.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/sv_main.c b/source/sv_main.c
index a0f305f..97dc122 100644
--- a/source/sv_main.c
+++ b/source/sv_main.c
@@ -1330,7 +1330,7 @@ void SV_SendAsyncPackets( void ) {
continue;
}
- // just update reliable if needed
+ // just update reliable if needed
if( netchan->type == NETCHAN_OLD ) {
SV_ClientWriteReliableMessages_Old( client, netchan->maxpacketlen );
}
@@ -1355,8 +1355,7 @@ calctime:
SV_CheckTimeouts
If a packet has not been received from a client for timeout->value
-seconds, drop the conneciton. Server frames are used instead of
-realtime to avoid dropping the local client while debugging.
+seconds, drop the conneciton.
When a client is normally dropped, the client_t goes into a zombie state
for a few seconds to make sure any final reliable message gets resent
@@ -1366,8 +1365,8 @@ if necessary
static void SV_CheckTimeouts( void ) {
client_t *client;
unsigned zombie_time = 1000 * sv_zombietime->value;
- unsigned drop_time = 1000 * sv_timeout->value;
- unsigned ghost_time = 1000 * sv_ghostime->value;
+ unsigned drop_time = 1000 * sv_timeout->value;
+ unsigned ghost_time = 1000 * sv_ghostime->value;
unsigned delta;
FOR_EACH_CLIENT( client ) {