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-rw-r--r--source/sv_main.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/sv_main.c b/source/sv_main.c
index a0f305f..97dc122 100644
--- a/source/sv_main.c
+++ b/source/sv_main.c
@@ -1330,7 +1330,7 @@ void SV_SendAsyncPackets( void ) {
continue;
}
- // just update reliable if needed
+ // just update reliable if needed
if( netchan->type == NETCHAN_OLD ) {
SV_ClientWriteReliableMessages_Old( client, netchan->maxpacketlen );
}
@@ -1355,8 +1355,7 @@ calctime:
SV_CheckTimeouts
If a packet has not been received from a client for timeout->value
-seconds, drop the conneciton. Server frames are used instead of
-realtime to avoid dropping the local client while debugging.
+seconds, drop the conneciton.
When a client is normally dropped, the client_t goes into a zombie state
for a few seconds to make sure any final reliable message gets resent
@@ -1366,8 +1365,8 @@ if necessary
static void SV_CheckTimeouts( void ) {
client_t *client;
unsigned zombie_time = 1000 * sv_zombietime->value;
- unsigned drop_time = 1000 * sv_timeout->value;
- unsigned ghost_time = 1000 * sv_ghostime->value;
+ unsigned drop_time = 1000 * sv_timeout->value;
+ unsigned ghost_time = 1000 * sv_ghostime->value;
unsigned delta;
FOR_EACH_CLIENT( client ) {