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Diffstat (limited to 'source/q_files.h')
-rw-r--r-- | source/q_files.h | 539 |
1 files changed, 0 insertions, 539 deletions
diff --git a/source/q_files.h b/source/q_files.h deleted file mode 100644 index 6cc84d5..0000000 --- a/source/q_files.h +++ /dev/null @@ -1,539 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// -// qfiles.h: quake file formats -// This file must be identical in the quake and utils directories -// - -/* -======================================================================== - -The .pak files are just a linear collapse of a directory tree - -======================================================================== -*/ - -#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') - -typedef struct { - char name[56]; - uint32_t filepos, filelen; -} dpackfile_t; - -typedef struct { - uint32_t ident; // == IDPAKHEADER - uint32_t dirofs; - uint32_t dirlen; -} dpackheader_t; - -#define MAX_FILES_IN_PACK 4096 - - -/* -======================================================================== - -PCX files are used for as many images as possible - -======================================================================== -*/ - -typedef struct { - uint8_t manufacturer; - uint8_t version; - uint8_t encoding; - uint8_t bits_per_pixel; - uint16_t xmin,ymin,xmax,ymax; - uint16_t hres,vres; - uint8_t palette[48]; - uint8_t reserved; - uint8_t color_planes; - uint16_t bytes_per_line; - uint16_t palette_type; - uint8_t filler[58]; - uint8_t data[1]; // unbounded -} pcx_t; - - -/* -======================================================================== - -.MD2 triangle model file format - -======================================================================== -*/ - -#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') -#define ALIAS_VERSION 8 - -#define MAX_TRIANGLES 4096 -#define MAX_VERTS 2048 -#define MAX_FRAMES 512 -#define MAX_MD2SKINS 32 -#define MAX_SKINNAME 64 - -typedef struct { - int16_t s; - int16_t t; -} dstvert_t; - -typedef struct { - uint16_t index_xyz[3]; - uint16_t index_st[3]; -} dtriangle_t; - -typedef struct { - uint8_t v[3]; // scaled byte to fit in frame mins/maxs - uint8_t lightnormalindex; -} dtrivertx_t; - -#define DTRIVERTX_V0 0 -#define DTRIVERTX_V1 1 -#define DTRIVERTX_V2 2 -#define DTRIVERTX_LNI 3 -#define DTRIVERTX_SIZE 4 - -typedef struct { - float scale[3]; // multiply byte verts by this - float translate[3]; // then add this - char name[16]; // frame name from grabbing - dtrivertx_t verts[1]; // variable sized -} daliasframe_t; - -#define MAX_FRAMESIZE ( sizeof( daliasframe_t ) + sizeof( dtrivertx_t ) * ( MAX_VERTS - 1 ) ) - - -// the glcmd format: -// a positive integer starts a tristrip command, followed by that many -// vertex structures. -// a negative integer starts a trifan command, followed by -x vertexes -// a zero indicates the end of the command list. -// a vertex consists of a floating point s, a floating point t, -// and an integer vertex index. - - -typedef struct { - uint32_t ident; - uint32_t version; - - uint32_t skinwidth; - uint32_t skinheight; - uint32_t framesize; // byte size of each frame - - uint32_t num_skins; - uint32_t num_xyz; - uint32_t num_st; // greater than num_xyz for seams - uint32_t num_tris; - uint32_t num_glcmds; // dwords in strip/fan command list - uint32_t num_frames; - - uint32_t ofs_skins; // each skin is a MAX_SKINNAME string - uint32_t ofs_st; // byte offset from start for stverts - uint32_t ofs_tris; // offset for dtriangles - uint32_t ofs_frames; // offset for first frame - uint32_t ofs_glcmds; - uint32_t ofs_end; // end of file -} dmdl_t; - -/* - ======================================================================= - - .MD3 triangle model file format - - ======================================================================= - */ - -#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I') -#define MD3_VERSION 15 - -// limits -#define MD3_MAX_LODS 3 -#define MD3_MAX_TRIANGLES 8192 // per surface -#define MD3_MAX_VERTS 4096 // per surface -#define MD3_MAX_SHADERS 256 // per surface -#define MD3_MAX_FRAMES 1024 // per model -#define MD3_MAX_SURFACES 32 // per model -#define MD3_MAX_TAGS 16 // per frame -#define MD3_MAX_PATH 64 - -// vertex scales -#define MD3_XYZ_SCALE (1.0f/64.0f) - -typedef struct { - float st[2]; -} dmd3coord_t; - -typedef struct { - int16_t point[3]; - uint8_t norm[2]; -} dmd3vertex_t; - -typedef struct { - float mins[3]; - float maxs[3]; - float translate[3]; - float radius; - char creator[16]; -} dmd3frame_t; - -typedef struct { - char name[MD3_MAX_PATH]; // tag name - float origin[3]; - float axis[3][3]; -} dmd3tag_t; - -typedef struct { - char name[MD3_MAX_PATH]; - uint32_t unused; // shader -} dmd3skin_t; - -typedef struct { - uint32_t ident; - - char name[MD3_MAX_PATH]; - uint32_t flags; - - uint32_t num_frames; - uint32_t num_skins; - uint32_t num_verts; - uint32_t num_tris; - - uint32_t ofs_indexes; - uint32_t ofs_skins; - uint32_t ofs_tcs; - uint32_t ofs_verts; - - uint32_t meshsize; -} dmd3mesh_t; - -typedef struct { - uint32_t ident; - uint32_t version; - - char filename[MD3_MAX_PATH]; - - uint32_t flags; - - uint32_t num_frames; - uint32_t num_tags; - uint32_t num_meshes; - uint32_t num_skins; - - uint32_t ofs_frames; - uint32_t ofs_tags; - uint32_t ofs_meshes; - uint32_t ofs_end; -} dmd3header_t; - - -/* - ======================================================================== - - .SP2 sprite file format - - ======================================================================== - */ - -#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I') -// little-endian "IDS2" -#define SPRITE_VERSION 2 - -typedef struct { - uint32_t width, height; - uint32_t origin_x, origin_y; // raster coordinates inside pic - char name[MAX_SKINNAME]; // name of pcx file -} dsprframe_t; - -typedef struct { - uint32_t ident; - uint32_t version; - uint32_t numframes; - dsprframe_t frames[1]; // variable sized -} dsprite_t; - -/* - ============================================================================== - - .WAL texture file format - - ============================================================================== - */ - -#define MIPLEVELS 4 - -typedef struct { - char name[32]; - uint32_t width, height; - uint32_t offsets[MIPLEVELS]; // four mip maps stored - char animname[32]; // next frame in animation chain - uint32_t flags; - uint32_t contents; - uint32_t value; -} miptex_t; - - - -/* - ============================================================================== - - .BSP file format - - ============================================================================== - */ - -#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') -// little-endian "IBSP" - -#define BSPVERSION 38 - - -// upper design bounds -// leaffaces, leafbrushes, planes, and verts are still bounded by -// 16 bit short limits -#define MAX_MAP_MODELS 1024 -#define MAX_MAP_BRUSHES 8192 -#define MAX_MAP_ENTITIES 2048 -#define MAX_MAP_ENTSTRING 0x40000 -#define MAX_MAP_TEXINFO 8192 - -#define MAX_MAP_AREAS 256 -#define MAX_MAP_AREAPORTALS 1024 -#define MAX_MAP_PLANES 65536 -#define MAX_MAP_NODES 65536 -#define MAX_MAP_BRUSHSIDES 65536 -#define MAX_MAP_LEAFS 65536 -#define MAX_MAP_VERTS 65536 -#define MAX_MAP_FACES 65536 -#define MAX_MAP_LEAFFACES 65536 -#define MAX_MAP_LEAFBRUSHES 65536 -#define MAX_MAP_PORTALS 65536 -#define MAX_MAP_EDGES 128000 -#define MAX_MAP_SURFEDGES 256000 -#define MAX_MAP_LIGHTING 0x200000 -#define MAX_MAP_VISIBILITY 0x100000 - -// key / value pair sizes - -#define MAX_KEY 32 -#define MAX_VALUE 1024 - -//============================================================================= - -typedef struct { - uint32_t fileofs, filelen; -} lump_t; - -#define LUMP_ENTITIES 0 -#define LUMP_PLANES 1 -#define LUMP_VERTEXES 2 -#define LUMP_VISIBILITY 3 -#define LUMP_NODES 4 -#define LUMP_TEXINFO 5 -#define LUMP_FACES 6 -#define LUMP_LIGHTING 7 -#define LUMP_LEAFS 8 -#define LUMP_LEAFFACES 9 -#define LUMP_LEAFBRUSHES 10 -#define LUMP_EDGES 11 -#define LUMP_SURFEDGES 12 -#define LUMP_MODELS 13 -#define LUMP_BRUSHES 14 -#define LUMP_BRUSHSIDES 15 -#define LUMP_POP 16 -#define LUMP_AREAS 17 -#define LUMP_AREAPORTALS 18 -#define HEADER_LUMPS 19 - -typedef struct { - uint32_t ident; - uint32_t version; - lump_t lumps[HEADER_LUMPS]; -} dheader_t; - -typedef struct { - float mins[3], maxs[3]; - float origin[3]; // for sounds or lights - uint32_t headnode; - uint32_t firstface, numfaces; // submodels just draw faces - // without walking the bsp tree -} dmodel_t; - - -typedef struct { - float point[3]; -} dvertex_t; - -typedef struct { - float normal[3]; - float dist; - uint32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate -} dplane_t; - - -// contents flags are seperate bits -// a given brush can contribute multiple content bits -// multiple brushes can be in a single leaf - -// these definitions also need to be in q_shared.h! - -// lower bits are stronger, and will eat weaker brushes completely -#define CONTENTS_SOLID 1 // an eye is never valid in a solid -#define CONTENTS_WINDOW 2 // translucent, but not watery -#define CONTENTS_AUX 4 -#define CONTENTS_LAVA 8 -#define CONTENTS_SLIME 16 -#define CONTENTS_WATER 32 -#define CONTENTS_MIST 64 -#define LAST_VISIBLE_CONTENTS 64 - -// remaining contents are non-visible, and don't eat brushes - -#define CONTENTS_AREAPORTAL 0x8000 - -#define CONTENTS_PLAYERCLIP 0x10000 -#define CONTENTS_MONSTERCLIP 0x20000 - -// currents can be added to any other contents, and may be mixed -#define CONTENTS_CURRENT_0 0x40000 -#define CONTENTS_CURRENT_90 0x80000 -#define CONTENTS_CURRENT_180 0x100000 -#define CONTENTS_CURRENT_270 0x200000 -#define CONTENTS_CURRENT_UP 0x400000 -#define CONTENTS_CURRENT_DOWN 0x800000 - -#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity - -#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game -#define CONTENTS_DEADMONSTER 0x4000000 -#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs -#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans -#define CONTENTS_LADDER 0x20000000 - - - -#define SURF_LIGHT 0x1 // value will hold the light strength - -#define SURF_SLICK 0x2 // effects game physics - -#define SURF_SKY 0x4 // don't draw, but add to skybox -#define SURF_WARP 0x8 // turbulent water warp -#define SURF_TRANS33 0x10 -#define SURF_TRANS66 0x20 -#define SURF_FLOWING 0x40 // scroll towards angle -#define SURF_NODRAW 0x80 // don't bother referencing the texture - -typedef struct { - uint32_t planenum; - uint32_t children[2]; // negative numbers are -(leafs+1), not nodes - int16_t mins[3]; // for frustom culling - int16_t maxs[3]; - uint16_t firstface; - uint16_t numfaces; // counting both sides -} dnode_t; - - -typedef struct texinfo_s { - float vecs[2][4]; // [s/t][xyz offset] - uint32_t flags; // miptex flags + overrides - int32_t value; // light emission, etc - char texture[32]; // texture name (textures/*.wal) - uint32_t nexttexinfo; // for animations, -1 = end of chain -} texinfo_t; - - -// note that edge 0 is never used, because negative edge nums are used for -// counterclockwise use of the edge in a face -typedef struct { - uint16_t v[2]; // vertex numbers -} dedge_t; - -#define MAXLIGHTMAPS 4 - -typedef struct { - uint16_t planenum; - uint16_t side; - - uint32_t firstedge; // we must support > 64k edges - uint16_t numedges; - uint16_t texinfo; - -// lighting info - uint8_t styles[MAXLIGHTMAPS]; - uint32_t lightofs; // start of [numstyles*surfsize] samples -} dface_t; - -typedef struct { - uint32_t contents; // OR of all brushes (not needed?) - - uint16_t cluster; - uint16_t area; - - int16_t mins[3]; // for frustum culling - int16_t maxs[3]; - - uint16_t firstleafface; - uint16_t numleaffaces; - - uint16_t firstleafbrush; - uint16_t numleafbrushes; -} dleaf_t; - -typedef struct { - uint16_t planenum; // facing out of the leaf - uint16_t texinfo; -} dbrushside_t; - -typedef struct { - uint32_t firstside; - uint32_t numsides; - uint32_t contents; -} dbrush_t; - -#define ANGLE_UP -1 -#define ANGLE_DOWN -2 - - -// the visibility lump consists of a header with a count, then -// byte offsets for the PVS and PHS of each cluster, then the raw -// compressed bit vectors -#define DVIS_PVS 0 -#define DVIS_PHS 1 - -#define DVIS_CLUSTERS 8 - -typedef struct { - uint32_t numclusters; - uint32_t bitofs[DVIS_CLUSTERS][2]; // bitofs[numclusters][2] -} dvis_t; - -// each area has a list of portals that lead into other areas -// when portals are closed, other areas may not be visible or -// hearable even if the vis info says that it should be -typedef struct { - uint32_t portalnum; - uint32_t otherarea; -} dareaportal_t; - -typedef struct { - uint32_t numareaportals; - uint32_t firstareaportal; -} darea_t; - - |