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-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-//
-// qfiles.h: quake file formats
-// This file must be identical in the quake and utils directories
-//
-
-/*
-========================================================================
-
-The .pak files are just a linear collapse of a directory tree
-
-========================================================================
-*/
-
-#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
-
-typedef struct {
- char name[56];
- uint32_t filepos, filelen;
-} dpackfile_t;
-
-typedef struct {
- uint32_t ident; // == IDPAKHEADER
- uint32_t dirofs;
- uint32_t dirlen;
-} dpackheader_t;
-
-#define MAX_FILES_IN_PACK 4096
-
-
-/*
-========================================================================
-
-PCX files are used for as many images as possible
-
-========================================================================
-*/
-
-typedef struct {
- uint8_t manufacturer;
- uint8_t version;
- uint8_t encoding;
- uint8_t bits_per_pixel;
- uint16_t xmin,ymin,xmax,ymax;
- uint16_t hres,vres;
- uint8_t palette[48];
- uint8_t reserved;
- uint8_t color_planes;
- uint16_t bytes_per_line;
- uint16_t palette_type;
- uint8_t filler[58];
- uint8_t data[1]; // unbounded
-} pcx_t;
-
-
-/*
-========================================================================
-
-.MD2 triangle model file format
-
-========================================================================
-*/
-
-#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
-#define ALIAS_VERSION 8
-
-#define MAX_TRIANGLES 4096
-#define MAX_VERTS 2048
-#define MAX_FRAMES 512
-#define MAX_MD2SKINS 32
-#define MAX_SKINNAME 64
-
-typedef struct {
- int16_t s;
- int16_t t;
-} dstvert_t;
-
-typedef struct {
- uint16_t index_xyz[3];
- uint16_t index_st[3];
-} dtriangle_t;
-
-typedef struct {
- uint8_t v[3]; // scaled byte to fit in frame mins/maxs
- uint8_t lightnormalindex;
-} dtrivertx_t;
-
-#define DTRIVERTX_V0 0
-#define DTRIVERTX_V1 1
-#define DTRIVERTX_V2 2
-#define DTRIVERTX_LNI 3
-#define DTRIVERTX_SIZE 4
-
-typedef struct {
- float scale[3]; // multiply byte verts by this
- float translate[3]; // then add this
- char name[16]; // frame name from grabbing
- dtrivertx_t verts[1]; // variable sized
-} daliasframe_t;
-
-#define MAX_FRAMESIZE ( sizeof( daliasframe_t ) + sizeof( dtrivertx_t ) * ( MAX_VERTS - 1 ) )
-
-
-// the glcmd format:
-// a positive integer starts a tristrip command, followed by that many
-// vertex structures.
-// a negative integer starts a trifan command, followed by -x vertexes
-// a zero indicates the end of the command list.
-// a vertex consists of a floating point s, a floating point t,
-// and an integer vertex index.
-
-
-typedef struct {
- uint32_t ident;
- uint32_t version;
-
- uint32_t skinwidth;
- uint32_t skinheight;
- uint32_t framesize; // byte size of each frame
-
- uint32_t num_skins;
- uint32_t num_xyz;
- uint32_t num_st; // greater than num_xyz for seams
- uint32_t num_tris;
- uint32_t num_glcmds; // dwords in strip/fan command list
- uint32_t num_frames;
-
- uint32_t ofs_skins; // each skin is a MAX_SKINNAME string
- uint32_t ofs_st; // byte offset from start for stverts
- uint32_t ofs_tris; // offset for dtriangles
- uint32_t ofs_frames; // offset for first frame
- uint32_t ofs_glcmds;
- uint32_t ofs_end; // end of file
-} dmdl_t;
-
-/*
- =======================================================================
-
- .MD3 triangle model file format
-
- =======================================================================
- */
-
-#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
-#define MD3_VERSION 15
-
-// limits
-#define MD3_MAX_LODS 3
-#define MD3_MAX_TRIANGLES 8192 // per surface
-#define MD3_MAX_VERTS 4096 // per surface
-#define MD3_MAX_SHADERS 256 // per surface
-#define MD3_MAX_FRAMES 1024 // per model
-#define MD3_MAX_SURFACES 32 // per model
-#define MD3_MAX_TAGS 16 // per frame
-#define MD3_MAX_PATH 64
-
-// vertex scales
-#define MD3_XYZ_SCALE (1.0f/64.0f)
-
-typedef struct {
- float st[2];
-} dmd3coord_t;
-
-typedef struct {
- int16_t point[3];
- uint8_t norm[2];
-} dmd3vertex_t;
-
-typedef struct {
- float mins[3];
- float maxs[3];
- float translate[3];
- float radius;
- char creator[16];
-} dmd3frame_t;
-
-typedef struct {
- char name[MD3_MAX_PATH]; // tag name
- float origin[3];
- float axis[3][3];
-} dmd3tag_t;
-
-typedef struct {
- char name[MD3_MAX_PATH];
- uint32_t unused; // shader
-} dmd3skin_t;
-
-typedef struct {
- uint32_t ident;
-
- char name[MD3_MAX_PATH];
- uint32_t flags;
-
- uint32_t num_frames;
- uint32_t num_skins;
- uint32_t num_verts;
- uint32_t num_tris;
-
- uint32_t ofs_indexes;
- uint32_t ofs_skins;
- uint32_t ofs_tcs;
- uint32_t ofs_verts;
-
- uint32_t meshsize;
-} dmd3mesh_t;
-
-typedef struct {
- uint32_t ident;
- uint32_t version;
-
- char filename[MD3_MAX_PATH];
-
- uint32_t flags;
-
- uint32_t num_frames;
- uint32_t num_tags;
- uint32_t num_meshes;
- uint32_t num_skins;
-
- uint32_t ofs_frames;
- uint32_t ofs_tags;
- uint32_t ofs_meshes;
- uint32_t ofs_end;
-} dmd3header_t;
-
-
-/*
- ========================================================================
-
- .SP2 sprite file format
-
- ========================================================================
- */
-
-#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
-// little-endian "IDS2"
-#define SPRITE_VERSION 2
-
-typedef struct {
- uint32_t width, height;
- uint32_t origin_x, origin_y; // raster coordinates inside pic
- char name[MAX_SKINNAME]; // name of pcx file
-} dsprframe_t;
-
-typedef struct {
- uint32_t ident;
- uint32_t version;
- uint32_t numframes;
- dsprframe_t frames[1]; // variable sized
-} dsprite_t;
-
-/*
- ==============================================================================
-
- .WAL texture file format
-
- ==============================================================================
- */
-
-#define MIPLEVELS 4
-
-typedef struct {
- char name[32];
- uint32_t width, height;
- uint32_t offsets[MIPLEVELS]; // four mip maps stored
- char animname[32]; // next frame in animation chain
- uint32_t flags;
- uint32_t contents;
- uint32_t value;
-} miptex_t;
-
-
-
-/*
- ==============================================================================
-
- .BSP file format
-
- ==============================================================================
- */
-
-#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
-// little-endian "IBSP"
-
-#define BSPVERSION 38
-
-
-// upper design bounds
-// leaffaces, leafbrushes, planes, and verts are still bounded by
-// 16 bit short limits
-#define MAX_MAP_MODELS 1024
-#define MAX_MAP_BRUSHES 8192
-#define MAX_MAP_ENTITIES 2048
-#define MAX_MAP_ENTSTRING 0x40000
-#define MAX_MAP_TEXINFO 8192
-
-#define MAX_MAP_AREAS 256
-#define MAX_MAP_AREAPORTALS 1024
-#define MAX_MAP_PLANES 65536
-#define MAX_MAP_NODES 65536
-#define MAX_MAP_BRUSHSIDES 65536
-#define MAX_MAP_LEAFS 65536
-#define MAX_MAP_VERTS 65536
-#define MAX_MAP_FACES 65536
-#define MAX_MAP_LEAFFACES 65536
-#define MAX_MAP_LEAFBRUSHES 65536
-#define MAX_MAP_PORTALS 65536
-#define MAX_MAP_EDGES 128000
-#define MAX_MAP_SURFEDGES 256000
-#define MAX_MAP_LIGHTING 0x200000
-#define MAX_MAP_VISIBILITY 0x100000
-
-// key / value pair sizes
-
-#define MAX_KEY 32
-#define MAX_VALUE 1024
-
-//=============================================================================
-
-typedef struct {
- uint32_t fileofs, filelen;
-} lump_t;
-
-#define LUMP_ENTITIES 0
-#define LUMP_PLANES 1
-#define LUMP_VERTEXES 2
-#define LUMP_VISIBILITY 3
-#define LUMP_NODES 4
-#define LUMP_TEXINFO 5
-#define LUMP_FACES 6
-#define LUMP_LIGHTING 7
-#define LUMP_LEAFS 8
-#define LUMP_LEAFFACES 9
-#define LUMP_LEAFBRUSHES 10
-#define LUMP_EDGES 11
-#define LUMP_SURFEDGES 12
-#define LUMP_MODELS 13
-#define LUMP_BRUSHES 14
-#define LUMP_BRUSHSIDES 15
-#define LUMP_POP 16
-#define LUMP_AREAS 17
-#define LUMP_AREAPORTALS 18
-#define HEADER_LUMPS 19
-
-typedef struct {
- uint32_t ident;
- uint32_t version;
- lump_t lumps[HEADER_LUMPS];
-} dheader_t;
-
-typedef struct {
- float mins[3], maxs[3];
- float origin[3]; // for sounds or lights
- uint32_t headnode;
- uint32_t firstface, numfaces; // submodels just draw faces
- // without walking the bsp tree
-} dmodel_t;
-
-
-typedef struct {
- float point[3];
-} dvertex_t;
-
-typedef struct {
- float normal[3];
- float dist;
- uint32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
-} dplane_t;
-
-
-// contents flags are seperate bits
-// a given brush can contribute multiple content bits
-// multiple brushes can be in a single leaf
-
-// these definitions also need to be in q_shared.h!
-
-// lower bits are stronger, and will eat weaker brushes completely
-#define CONTENTS_SOLID 1 // an eye is never valid in a solid
-#define CONTENTS_WINDOW 2 // translucent, but not watery
-#define CONTENTS_AUX 4
-#define CONTENTS_LAVA 8
-#define CONTENTS_SLIME 16
-#define CONTENTS_WATER 32
-#define CONTENTS_MIST 64
-#define LAST_VISIBLE_CONTENTS 64
-
-// remaining contents are non-visible, and don't eat brushes
-
-#define CONTENTS_AREAPORTAL 0x8000
-
-#define CONTENTS_PLAYERCLIP 0x10000
-#define CONTENTS_MONSTERCLIP 0x20000
-
-// currents can be added to any other contents, and may be mixed
-#define CONTENTS_CURRENT_0 0x40000
-#define CONTENTS_CURRENT_90 0x80000
-#define CONTENTS_CURRENT_180 0x100000
-#define CONTENTS_CURRENT_270 0x200000
-#define CONTENTS_CURRENT_UP 0x400000
-#define CONTENTS_CURRENT_DOWN 0x800000
-
-#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
-
-#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
-#define CONTENTS_DEADMONSTER 0x4000000
-#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
-#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
-#define CONTENTS_LADDER 0x20000000
-
-
-
-#define SURF_LIGHT 0x1 // value will hold the light strength
-
-#define SURF_SLICK 0x2 // effects game physics
-
-#define SURF_SKY 0x4 // don't draw, but add to skybox
-#define SURF_WARP 0x8 // turbulent water warp
-#define SURF_TRANS33 0x10
-#define SURF_TRANS66 0x20
-#define SURF_FLOWING 0x40 // scroll towards angle
-#define SURF_NODRAW 0x80 // don't bother referencing the texture
-
-typedef struct {
- uint32_t planenum;
- uint32_t children[2]; // negative numbers are -(leafs+1), not nodes
- int16_t mins[3]; // for frustom culling
- int16_t maxs[3];
- uint16_t firstface;
- uint16_t numfaces; // counting both sides
-} dnode_t;
-
-
-typedef struct texinfo_s {
- float vecs[2][4]; // [s/t][xyz offset]
- uint32_t flags; // miptex flags + overrides
- int32_t value; // light emission, etc
- char texture[32]; // texture name (textures/*.wal)
- uint32_t nexttexinfo; // for animations, -1 = end of chain
-} texinfo_t;
-
-
-// note that edge 0 is never used, because negative edge nums are used for
-// counterclockwise use of the edge in a face
-typedef struct {
- uint16_t v[2]; // vertex numbers
-} dedge_t;
-
-#define MAXLIGHTMAPS 4
-
-typedef struct {
- uint16_t planenum;
- uint16_t side;
-
- uint32_t firstedge; // we must support > 64k edges
- uint16_t numedges;
- uint16_t texinfo;
-
-// lighting info
- uint8_t styles[MAXLIGHTMAPS];
- uint32_t lightofs; // start of [numstyles*surfsize] samples
-} dface_t;
-
-typedef struct {
- uint32_t contents; // OR of all brushes (not needed?)
-
- uint16_t cluster;
- uint16_t area;
-
- int16_t mins[3]; // for frustum culling
- int16_t maxs[3];
-
- uint16_t firstleafface;
- uint16_t numleaffaces;
-
- uint16_t firstleafbrush;
- uint16_t numleafbrushes;
-} dleaf_t;
-
-typedef struct {
- uint16_t planenum; // facing out of the leaf
- uint16_t texinfo;
-} dbrushside_t;
-
-typedef struct {
- uint32_t firstside;
- uint32_t numsides;
- uint32_t contents;
-} dbrush_t;
-
-#define ANGLE_UP -1
-#define ANGLE_DOWN -2
-
-
-// the visibility lump consists of a header with a count, then
-// byte offsets for the PVS and PHS of each cluster, then the raw
-// compressed bit vectors
-#define DVIS_PVS 0
-#define DVIS_PHS 1
-
-#define DVIS_CLUSTERS 8
-
-typedef struct {
- uint32_t numclusters;
- uint32_t bitofs[DVIS_CLUSTERS][2]; // bitofs[numclusters][2]
-} dvis_t;
-
-// each area has a list of portals that lead into other areas
-// when portals are closed, other areas may not be visible or
-// hearable even if the vis info says that it should be
-typedef struct {
- uint32_t portalnum;
- uint32_t otherarea;
-} dareaportal_t;
-
-typedef struct {
- uint32_t numareaportals;
- uint32_t firstareaportal;
-} darea_t;
-
-