diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/cl_ents.c | 2 | ||||
-rw-r--r-- | source/files.c | 5 | ||||
-rw-r--r-- | source/mvd_game.c | 5 | ||||
-rw-r--r-- | source/mvd_parse.c | 3 | ||||
-rw-r--r-- | source/sv_ents.c | 6 | ||||
-rw-r--r-- | source/sv_game.c | 19 | ||||
-rw-r--r-- | source/sv_local.h | 2 | ||||
-rw-r--r-- | source/sv_main.c | 6 | ||||
-rw-r--r-- | source/sv_user.c | 2 |
9 files changed, 19 insertions, 31 deletions
diff --git a/source/cl_ents.c b/source/cl_ents.c index 49b5e54..4afe12b 100644 --- a/source/cl_ents.c +++ b/source/cl_ents.c @@ -963,7 +963,7 @@ void CL_GetEntitySoundOrigin( int entnum, vec3_t org ) { vec3_t mid; if( entnum < 0 || entnum >= MAX_EDICTS ) { - Com_Error( ERR_DROP, "CL_GetEntitySoundOrigin: bad entnum: %d", entnum ); + Com_Error( ERR_DROP, "%s: bad entnum: %d", __func__, entnum ); } if( !entnum ) { // should this ever happen? diff --git a/source/files.c b/source/files.c index 9bf7193..39d67bd 100644 --- a/source/files.c +++ b/source/files.c @@ -2433,7 +2433,7 @@ static void FS_DefaultGamedir( void ) { Cvar_Set( "game", "" ); Cvar_Set( "gamedir", "" ); - Q_setenv( "QUAKE2_GAME_PATH", fs_gamedir ); + Cvar_Set( "fs_gamedir", fs_gamedir ); } @@ -2475,7 +2475,7 @@ static void FS_SetupGamedir( void ) { FS_AddGameDirectory( FS_PATH_GAME, "%s/%s", sys_homedir->string, fs_game->string ); } - Q_setenv( "QUAKE2_GAME_PATH", fs_gamedir ); + Cvar_Set( "fs_gamedir", fs_gamedir ); } qboolean FS_SafeToRestart( void ) { @@ -2590,6 +2590,7 @@ void FS_Init( void ) { fs_debug = Cvar_Get( "fs_debug", "0", 0 ); fs_restrict_mask = Cvar_Get( "fs_restrict_mask", "0", CVAR_NOSET ); + Cvar_Get( "fs_gamedir", "", CVAR_ROM ); if( ( fs_restrict_mask->integer & 7 ) == 7 ) { Com_WPrintf( "Invalid fs_restrict_mask value %d. " diff --git a/source/mvd_game.c b/source/mvd_game.c index 4a298f5..b6d2c9c 100644 --- a/source/mvd_game.c +++ b/source/mvd_game.c @@ -1096,7 +1096,7 @@ static void MVD_GameInit( void ) { mvd_default_map = Cvar_Get( "mvd_default_map", "q2dm1", CVAR_LATCH ); mvd_stats_hack = Cvar_Get( "mvd_stats_hack", "0", 0 ); mvd_freeze_hack = Cvar_Get( "mvd_freeze_hack", "1", 0 ); - svs.gameFeatures = GMF_CLIENTNUM|GMF_PROPERINUSE; + Cvar_Set( "g_features", va( "%d", GMF_CLIENTNUM|GMF_PROPERINUSE ) ); Z_TagReserve( ( sizeof( edict_t ) + sizeof( udpClient_t ) ) * sv_maxclients->integer + @@ -1165,6 +1165,8 @@ static void MVD_GameShutdown( void ) { mvd_ge.edict_size = 0; mvd_ge.num_edicts = 0; mvd_ge.max_edicts = 0; + + Cvar_Set( "g_features", "0" ); } static void MVD_GameSpawnEntities( const char *mapname, const char *entstring, const char *spawnpoint ) { @@ -1186,7 +1188,6 @@ static qboolean MVD_GameClientConnect( edict_t *ent, char *userinfo ) { // if there is exactly one active channel, assign them to it, // otherwise, assign to Waiting Room count = List_Count( &mvd_active ); - Com_Printf( "%d channels active\n",count); if( count == 1 ) { mvd = LIST_FIRST( mvd_t, &mvd_active, active ); } else { diff --git a/source/mvd_parse.c b/source/mvd_parse.c index dccd689..d587d1e 100644 --- a/source/mvd_parse.c +++ b/source/mvd_parse.c @@ -532,7 +532,7 @@ static void MVD_ParseSound( mvd_t *mvd, int extrabits ) { } // PHS cull this sound - if( extrabits & 1 ) { + if( !( extrabits & 1 ) ) { // get client viewpos ps = &client->ps; VectorMA( ps->viewoffset, 0.125f, ps->pmove.origin, origin ); @@ -561,7 +561,6 @@ static void MVD_ParseSound( mvd_t *mvd, int extrabits ) { // reliable sounds will always have position explicitly set, // as no one gurantees reliables to be delivered in time - // why should this happen anyway? if( extrabits & 2 ) { MSG_WriteByte( svc_sound ); MSG_WriteByte( flags | SND_POS ); diff --git a/source/sv_ents.c b/source/sv_ents.c index d60112d..79e6fdc 100644 --- a/source/sv_ents.c +++ b/source/sv_ents.c @@ -394,7 +394,7 @@ void SV_BuildClientFrame( client_t *client ) { frame->ps = *ps; // grab the current clientNum - if( svs.gameFeatures & GMF_CLIENTNUM ) { + if( g_features->integer & GMF_CLIENTNUM ) { frame->clientNum = clent->client->clientNum; } else { frame->clientNum = client->number; @@ -411,7 +411,7 @@ void SV_BuildClientFrame( client_t *client ) { ent = EDICT_POOL( client, e ); // ignore entities not in use - if( ( svs.gameFeatures & GMF_PROPERINUSE ) && !ent->inuse ) { + if( ( g_features->integer & GMF_PROPERINUSE ) && !ent->inuse ) { continue; } @@ -484,7 +484,7 @@ void SV_BuildClientFrame( client_t *client ) { // XXX: hide this enitity from renderer if( ( client->protocol != PROTOCOL_VERSION_Q2PRO || client->settings[CLS_RECORDING] ) && - ( svs.gameFeatures & GMF_CLIENTNUM ) && + ( g_features->integer & GMF_CLIENTNUM ) && e == frame->clientNum + 1 && ent != clent ) { state->modelindex = 0; diff --git a/source/sv_game.c b/source/sv_game.c index eeb842b..d526f93 100644 --- a/source/sv_game.c +++ b/source/sv_game.c @@ -519,7 +519,7 @@ static void PF_StartSound( edict_t *edict, int channel, ent = NUM_FOR_EDICT( edict ); - if( ( svs.gameFeatures & GMF_PROPERINUSE ) && !edict->inuse ) { + if( ( g_features->integer & GMF_PROPERINUSE ) && !edict->inuse ) { Com_DPrintf( "%s: entnum not in use: %d\n", __func__, ent ); return; } @@ -548,7 +548,7 @@ static void PF_StartSound( edict_t *edict, int channel, } // PHS cull this sound - if( ( channel & CHAN_NO_PHS_ADD ) == 0 ) { + if( !( channel & CHAN_NO_PHS_ADD ) ) { // get client viewpos ps = &client->edict->client->ps; VectorMA( ps->viewoffset, 0.125f, ps->pmove.origin, origin ); @@ -577,7 +577,6 @@ static void PF_StartSound( edict_t *edict, int channel, // reliable sounds will always have position explicitly set, // as no one gurantees reliables to be delivered in time - // why should this happen anyway? if( channel & CHAN_RELIABLE ) { MSG_WriteByte( svc_sound ); MSG_WriteByte( flags | SND_POS ); @@ -731,7 +730,7 @@ void PF_Pmove( pmove_t *pm ) { static cvar_t *PF_cvar( const char *name, const char *value, int flags ) { if( flags & CVAR_EXTENDED_MASK ) { - Com_WPrintf( "Game DLL attemped to set extended flags on variable '%s', cleared.\n", name ); + Com_WPrintf( "Game attemped to set extended flags on '%s', masked out.\n", name ); flags &= ~CVAR_EXTENDED_MASK; } @@ -794,7 +793,7 @@ void SV_ShutdownGameProgs (void) { Sys_FreeLibrary( game_library ); game_library = NULL; } - Q_setenv( "QUAKE2_GAME_FEATURES", NULL ); + Cvar_Set( "g_features", "0" ); } /* @@ -808,7 +807,6 @@ void SV_InitGameProgs ( void ) { game_import_t import; char path[MAX_OSPATH]; game_export_t *(*entry)( game_import_t * ) = NULL; - char *s; // unload anything we have now SV_ShutdownGameProgs (); @@ -924,18 +922,9 @@ void SV_InitGameProgs ( void ) { ge->apiversion, GAME_API_VERSION); } - // export server features - Q_setenv( "QUAKE2_SERVER_FEATURES", va( "%d", GMF_CLIENTNUM|GMF_MVDSPEC ) ); - // initialize ge->Init (); - // get game features - s = getenv( "QUAKE2_GAME_FEATURES" ); - if( s && *s ) { - svs.gameFeatures = atoi( s ); - } - Sys_FixFPCW(); } diff --git a/source/sv_local.h b/source/sv_local.h index d7ce35b..22d5457 100644 --- a/source/sv_local.h +++ b/source/sv_local.h @@ -358,8 +358,6 @@ typedef struct server_static_s { qboolean initialized; // sv_init has completed unsigned realtime; // always increasing, no clamping, etc - int gameFeatures; - client_t *udp_client_pool; // [maxclients] list_t udp_client_list; // linked list of non-free clients diff --git a/source/sv_main.c b/source/sv_main.c index 01d5d58..baefaef 100644 --- a/source/sv_main.c +++ b/source/sv_main.c @@ -91,7 +91,7 @@ cvar_t *sv_status_show; cvar_t *sv_uptime; cvar_t *sv_badauth_time; -//cvar_t *g_features; +cvar_t *g_features; //============================================================================ @@ -1852,8 +1852,8 @@ void SV_Init( void ) { sv_badauth_time = Cvar_Get( "sv_badauth_time", "1", 0 ); sv_badauth_time->changed = sv_badauth_time_changed; - //Cvar_Get( "sv_features", va( "%d", GMF_CLIENTNUM|GMF_MVDSPEC ), CVAR_ROM ); - //g_features = Cvar_Ref( "g_features" ); + Cvar_Get( "sv_features", va( "%d", GMF_CLIENTNUM|GMF_MVDSPEC ), CVAR_ROM ); + g_features = Cvar_Get( "g_features", "0", CVAR_ROM ); // set up default pmove parameters sv_pmp.maxspeed = 300; diff --git a/source/sv_user.c b/source/sv_user.c index 1ac9b4b..2432509 100644 --- a/source/sv_user.c +++ b/source/sv_user.c @@ -59,7 +59,7 @@ static void create_baselines( void ) { for( i = 1; i < sv_client->pool->num_edicts; i++ ) { ent = EDICT_POOL( sv_client, i ); - if( ( svs.gameFeatures & GMF_PROPERINUSE ) && !ent->inuse ) { + if( ( g_features->integer & GMF_PROPERINUSE ) && !ent->inuse ) { continue; } |