Age | Commit message (Collapse) | Author |
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subdirectory there and renamed it into ‘i386’.
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Removed unused Q_HightlightStr function.
Changed Q_ prefix on several functions to COM_ for consistency.
Clear the message string before passing it to Cmd_ExecTrigger.
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Print more informative warnings when attempting to set an invalid info cvar value.
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whole string.
Made Info_Validate more strict, no longer allow non-printable or high bit characters.
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Info_SetValueForKey does.
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Introduced Com_LPrintf, FS_DPrintf, SV_DPrintf.
Don't include any developer code at all unless built with _DEBUG.
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lines in console).
Moved color stuff from q_shared.c into the client code.
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Implemented automatic chasecam hack for MVD observers.
Correctly handle ICMP errors resluting in sendto() failing on Linux.
Added ‘--disable-icmp’ option to configure script.
Implemented ‘net_stats’ console command.
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‘cl_disconnectcmd’ triggers when playing back demos.
Fixed automatic restart of sound subsystem after cvar change not working randomly.
Don't crash in CL_Disconnect() on dedicated server exit.
Added ‘sv_redirect_address’ variable.
Fixed ‘\r’ char not stripped properly from filename when processing ‘\include’ directive in AC config files.
Made AC config parser compliant with reference format as defined by R1Q2 implementation.
Updated documentation.
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Server now disallows ‘map’ command by default if no latched variables were
changed. Added ‘sv_allow_map’ cvar to turn this check off.
Implemented ‘kickban’ server command.
Made address/mask matching code endianess safe.
Made ‘dumpuser’ server command more verbose.
Display client FPS value in the output of ‘status’ command.
Fixed a crash when MVD channel with an active GTV connection was destroyed.
Made it possible to re-enable old Q2 brush tracing bug via ‘map_allsolid_bug’ cvar.
Added ‘allow_download_textures’ and ‘allow_download_pics’ cvar for fine
tuning download options on client and server sides.
Changed ‘allow_download’ default value to 0.
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Fixed nasty memory corruption bug in UI scripts loading code.
Fixed software refresh compilation issues on Windows.
Inactive MVD channels are now completely destroyed and recreated once
they are active again, and they are no longer allowed to stay in waiting
state forever.
Fixed delay buffer overflow resulting in fatal connection error.
Preserve MVD stream flags in demos recorded on GTV server,
and handle `inuse' flag correctly on players when writing gamestate.
Updated documentation and Debian package descriptions.
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Implemented `mvdskip' command which allows one jump to the next map in a MVD.
Removed `mvd_shownet' debugging stuff from dedicated server build.
Dropped packets no longer have maximum height on the lagometer.
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bidirectional pinging, low traffic (`suspended') modes.
HTTP server is now gone (remote console logging is temporary gone too),
custom binary protocol is used for GTV connections now.
MVD client no longer serves other MVD clients, only regular spectators.
Changed FIFO buffers to be regular circular buffers, not BIP-buffers.
Removed `sv_http_*', `sv_console_auth' variables.
Added `sv_mvd_maxclients' variable, `addgtvhost', `delgtvhost' and
`listgtvhosts' commands.
Renamed `sv_mvd_max*' cvars for consistency.
Reset `sv_ghostime' default value back to 6, but changed semantics:
it now waits for any packet from client, not just `begin' packet.
Added `--disable-mvd-server' and `--disable-mvd-client' options to
configure script.
FS_Restart() no longer chokes on real files opened for reading.
Fixed client chat prompt length.
Stubbed out more debugging stuff from dedicated server builds.
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Dedicated server now properly handles `wait' console command.
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Q_vsnprintf, Q_sprintf, Q_concat, Q_strlcpy, Q_strcat all return number of
characters to be written into the buffer regardless of overflow.
Removed COM_AppendExtension, FS_CopyFile, FS_RemoveFile, FS_CopyFile_f.
Made sure Q2PRO can only write files into subdirectories of the game directory
with a fixed extension.
Moved `play' command implementation into main client code.
Added support for `s_ambient' value of 3.
Renamed `net_log_active' cvar to `net_log_enable'.
Log files are now written into `logs/' subdirectory.
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Use single BSP models cache for refresh and collision subsystems.
Refresh libraries may not longer be dynamically loaded.
Made gi.TagMalloc use separate tag namespace to avoid
conflicts with engine reserverd tags.
Fixed listing order of MVD channels in chooser menu.
A lot of misc changes... MSVC build is definitely broken now.
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New R1Q2 and Q2PRO minor protocol versions, 1905 and 1014.
Use environment variables for game and server features negotiation.
Relax restrictions on quake paths when searching inside pak files.
Made OSS subsystem cvar names consistent with core sound system conventions.
Misc latched cvar handling changes.
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Extended menu scripts.
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Added support for `cl_noskins' value of 2 (default all female
skins to `female/athena', all male skins to `male/grunt').
Renamed `scoreshot' command to `aashot', added `aadump' command.
Fixed several alignment issues on ARM architecture.
Server browser menu now indicates full and password protected
servers with color codes.
Implemented history search in console with Ctrl+R, Ctrl+S.
Removed `cl_railtrail_alpha' variable, all `cl_rail*_color' variables now
accept colors in #RRGGBBAA format.
Added `map_override' cvar (enables loading map entity lump from
external maps/*.ent file).
Made `quit' command accept extra arguments.
Made `draw' command accept arbitrary colors in #RRGGBBAA format.
Fixed debian packages.
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Cvar_Get now resets user defined cvar values for read-only cvars.
Sever and game DLL features are now advertised via cvars instead of exports.
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Added initial support for Win64 port.
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Use fixed size integer types from stdint.h instead of custom defined ones.
Get endianess infromation form endian.h.
Added `remotemode' console command.
Link with -ldl only on Linux.
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Properly parse multiple AC server messages received at once.
Added `--enable-anticheat' option to configure script.
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Renamed `listban' command to `listbans'.
Make sure NET_Connect sets NS_CONNECTING state even if
connect() succeedes immediately.
Changed FIFO_Read/FIFO_Write semantics.
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Properly redirect messages longer than rd_buffersize.
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Initial changes to demo browser to support caching.
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Minimize probability of prediction misses to be counted as ladder steps.
Make sure Q_vnsprintf always returns length in range [0, destsize - 1].
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with manual pause (typing `pause' command).
Fixed command prompt cursor positioning bug introduced in the last commit.
Commented out unused chat HUD stuff.
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Make sure WAVE sound driver is built by default.
Added --disable-wave option to `configure'.
Command line history is now remembered between sessions.
ALT+Space refreshes all servers in Server Browser.
Handle command line agruments like original Q2 engine did.
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Version string no longer overdraws long command line in console.
Cap `gl_celshading' value to 5 to prevent possible cheating.
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Optimized some string buffer functions.
Made redirect buffer size safe.
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Misc code cleanup.
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Fixed MVD client not being killed in case of Com_Error resulting in a crash.
Made server HTML output pass formal validation.
Fixed COM_AppendExtension.
Pack usercmd button mask into 3 bits instead of 8.
Bumped minor Q2PRO protocol version.
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Modified demo recording and playback functions to support longer pathnames.
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Link in assembly version of BoxOnPlaneSide.
Added simple game DLL interface for describing enhanced features.
Changed some renderer algorithms to do half of the
recurion path in simple cylce.
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Added QDECL specifier for some interface functions.
Changed default values for com_date_format and com_time_format.
On Windows, set up empty CRT invalid parameter handler so e.g. invalid
modificators passed to strftime do not raise an exception.
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