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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

/*
==============================================================

PLAYER MOVEMENT CODE

Common between server and client so prediction matches

==============================================================
*/

typedef struct {
	qboolean	airaccelerate;
	qboolean	strafeHack;
    qboolean    flyfix;
	int			qwmod;
	float		speedMultiplier;
//	float		upspeed;
	float		maxspeed;
	float		friction;
	float		waterfriction;
    float       flyfriction;
#ifdef PMOVE_HACK
	vec3_t		origin;
	vec3_t		velocity;
	qboolean	highprec;
#endif
} pmoveParams_t;

void Pmove( pmove_t *pmove, pmoveParams_t *params );