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authorAndrey Nazarov <skuller@skuller.net>2008-09-26 19:57:25 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-09-26 19:57:25 +0000
commitaa597241c1021d9ffee503a48e81fbbfa6141287 (patch)
tree0c11867ca7ada74444c29341b5e5f489fe398671 /source/sv_init.c
parentcb9fb567a6a341b9894b05ee229b5c95ec5f82c6 (diff)
Removed useless `net_tcp_clientport' cvar.
Server no longer honours `port' cvar, `net_port' should be used instead. Server no longer searches for a free port and fails to start after the first unsuccessful attempt. Added documentation of the network stuff. Do not optimize `oldorigin' stuff on player entities for non-Q2PRO clients. Only active MVD channels are now listed in the menu.
Diffstat (limited to 'source/sv_init.c')
-rw-r--r--source/sv_init.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/sv_init.c b/source/sv_init.c
index 46633c9..8e22065 100644
--- a/source/sv_init.c
+++ b/source/sv_init.c
@@ -127,6 +127,7 @@ static void SV_SpawnServer( cm_t *cm, const char *server, const char *spawnpoint
// set serverinfo variable
SV_InfoSet( "mapname", sv.name );
+ SV_InfoSet( "port", net_port->string );
Cvar_SetInteger( sv_running, ss_game, CVAR_SET_DIRECT );
Cvar_Set( "sv_paused", "0" );