Age | Commit message (Collapse) | Author |
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subdirectory there and renamed it into ‘i386’.
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Introduced Com_LPrintf, FS_DPrintf, SV_DPrintf.
Don't include any developer code at all unless built with _DEBUG.
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Use seperate buffer for stuffcmd processing on client so that something like ‘map foobar;wait;wait;wait;give shells’ works (original Q2 used deferred buffer for this).
Don't include netgraph code into release builds.
Made ‘changing’ and ‘precache’ commands not available from console, since they may confuse the client when typed manually.
Client now handles newlines embedded into ‘cstring’ and ‘cstring2’ layout commands properly.
Fixed a crash when displaying inventory.
Detect zero bytes embedded into config files and refuse to execute them.
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Q_vsnprintf, Q_sprintf, Q_concat, Q_strlcpy, Q_strcat all return number of
characters to be written into the buffer regardless of overflow.
Removed COM_AppendExtension, FS_CopyFile, FS_RemoveFile, FS_CopyFile_f.
Made sure Q2PRO can only write files into subdirectories of the game directory
with a fixed extension.
Moved `play' command implementation into main client code.
Added support for `s_ambient' value of 3.
Renamed `net_log_active' cvar to `net_log_enable'.
Log files are now written into `logs/' subdirectory.
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Use single BSP models cache for refresh and collision subsystems.
Refresh libraries may not longer be dynamically loaded.
Made gi.TagMalloc use separate tag namespace to avoid
conflicts with engine reserverd tags.
Fixed listing order of MVD channels in chooser menu.
A lot of misc changes... MSVC build is definitely broken now.
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Menu script enhancements (customizable colors).
Removed `ui_background' cvar (specified in script now).
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Cleaned up Cvar_Get and fixed semantic bug.
Accept `background keyword in menu scripts.
Renamed `gl_fastsky' to `gl_drawsky'.
If at least one of the sky env maps fails lo load, disable entire sky drawing.
Reworked loading screen.
Fixed Com_Quit argument string handling.
Catch more signals on *nix.
Updated server docs.
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Pressing ESC now always closes console immediately.
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Made UI module part of the client, removed all glue.
Added `pushmenu', `popmenu', 'forcemenuoff' commands.
Detect gzipped files by contents, not by *.gz extension (TODO).
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Added support for `cl_noskins' value of 2 (default all female
skins to `female/athena', all male skins to `male/grunt').
Renamed `scoreshot' command to `aashot', added `aadump' command.
Fixed several alignment issues on ARM architecture.
Server browser menu now indicates full and password protected
servers with color codes.
Implemented history search in console with Ctrl+R, Ctrl+S.
Removed `cl_railtrail_alpha' variable, all `cl_rail*_color' variables now
accept colors in #RRGGBBAA format.
Added `map_override' cvar (enables loading map entity lump from
external maps/*.ent file).
Made `quit' command accept extra arguments.
Made `draw' command accept arbitrary colors in #RRGGBBAA format.
Fixed debian packages.
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Renamed `pick' server command to `pickclient'.
Pressing `r' key in server browser sets `rcon_password' cvar to selected entry.
Made LoadPCX errors more verbose.
Fixed 3D viewport positioning in player config menu.
Remove `password' key from userinfo when `sv_password' or `sv_reserved_password' variables are set.
Reset `sv_anticheat_required' variable when entering MVD client mode.
Do not crash GTV when spectator types `nextserver' in console.
Do not crash GTV when spectator types `say' without arguments.
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Fixed data being written to MVD buffers even without dummy MVD client.
Allow to specify up to 64 favorite servers via adrXX variables.
Properly display servers without `hostname' or `mapname' infokeys.
Set console title to display dedicated server hostname and port.
Removed redundant `toggleconsole' from UI_PushMenu.
Fixed AC_ParseQueryReply parsing message incorrectly.
Fixed MVD_GameClientBeing setting cl->number instead of cl->slot.
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Menus can be dynamically resized now.
Fixed `make install'.
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Draw_ClipRect now operates correctly on scaled coordinates.
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Make sure WAVE sound driver is built by default.
Added --disable-wave option to `configure'.
Command line history is now remembered between sessions.
ALT+Space refreshes all servers in Server Browser.
Handle command line agruments like original Q2 engine did.
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